Writing Process Aside: I’m still a Pantser at Heart

PBRG is a process that’s meant to make broad elements of the story and prepare them ahead of time to keep it consistent. It’s meant to remove the amount of time in proofing and editing where I’m hunting through my stories looking for every instance of ‘lightyear’ so I can change it to ‘light year’. It’s not meant to completely replace writing in the creative process, because let’s face it. It can’t. I’m still, at my heart, very much a pantser.

What’s a Pantser again?

Many writers will fall somewhere on a spectrum of being a Planner or a Pantser. Planners prepare everything ahead of time: outlining their story, preparing all their characters, doing all that extra leg work a story needs done. For them, when they start writing they already know what’s going on, so they write to the plan.

Pantsers tend to be more disorganized. It’s not that they won’t have an outline, but it’ll be more of a guide rather than a required course of action. For them, inspiration comes in the moment, and entire plots can appear to them as they’re working.

I’m a pantser. A lot of my inspiration comes during the writing. It always has. Even as a game master in RPG’s, I rely on in the moment decisions within the constructed framework to build the story. As a writer, there’s so many aspects I can’t write until I’m in the scene, hitting the thousand and one minute details that writers have to deal with.

I can world build and plan and plot and game out all I want, but at the end of the day, the writing is where I’m most creative.

Creating from scratch; the pantser way.

Where PBRG helps and falls short

I’ve found planners fascinating. Their outlines and can be so in depth as to be intimidating. There are times — usually when I’m at the end of the project and I’m coming through the text trying to iron out inconsistencies — that I wish I could do the same.

PBRG isn’t quite a planner’s outline. It is a tool I use to answer big questions before I get into heavy writings. It’s meant to ensure consistency and that I have some idea where a story is going. It’s not meant to replace my process, but to supplement it.

So far, I have found it incredibly helpful. I have prepared maps for multiple projects so I know names and travel times ready to go. There’s also character names. I can get really weird about making sure a character has the right name, so getting that done ahead of time is great. Unit names, ship types, laws and rules… many instances where PBRG helps me prepare important information ahead of time.

But it’s not writing, and it can’t take over my creative process. My writing is where I get into my character’s heads and see the events through their eyes. Where they become more than just a collection of notes, and where they get to influence the story. Planning in any capacity helps, but only to a point.

The Benefits of Writing

There are several benefits to keep writing during the PBRG process.

First, writing requires a different set of mental muscles. In world building I’m a historian; in writing I’m a storyteller. I approach the subjects differently and see things in a different light, usually the characters. What i hadn’t figured out as an author may suddenly snap into place when I’m trying to consider the problem from the character’s point of view.

Second, I cannot possibly outline and plan for every aspect of a scene. I may know what I want the scene to do (inform the reader or advance the story), but I cannot anticipate the minor things. I can plan the personalities of five friends, but until I’m writing their first conversation, I don’t get a sense of who they really ar.

And third, writing gives me a chance to challenge what I’ve been building. Sometimes, the world building looks nice but doesn’t hold up when you try to build the story around it. So it’s nice to realize that earlier in the project when the fixes are simple.

Example

A few weeks ago, I sat down to write the opening scene to a short story. The purpose of this scene was to introduce the character and the setting. Thanks to PBRG, I had the character’s names prepared, the organization of their fleet and the ships involved, and an outline for the story.

I wrote less than 800 words, but so many things occurred in those 800 words.

The admiral was no longer commanding a group of ships while defending a star system. Now, she was an admiral facing promotion and relegation to a desk job, never to command in space again. She wasn’t just fighting for duty; she had a chance to prove her value and perhaps gain a rare and coveted position. This made her bolder — and perhaps reckless.

I’d also realized that the outline for the battle was deeply flawed, not only tactically but thematically. There was no tension. Things moved as set pieces. As I had the staff officer brief the admiral, I realized how bad the plan was.

But writing the briefing exchange, I also figured out how to make it better. I would need to re-work the math I’d prepared, but there was now a time limit that made every choice matter. I still had a lot of the product from the PBRG process, but I’d refined it and was working on a better story.

‘But what’s the plan?’

Do I need another letter?

No. As amusing as it might be to try and shoehorn a W into the PBRG acronym, at this time I’m not planning to do so. In part because I think it defeats the purpose of the PBRG system. But also, because I won’t always know what I want to write, or need to write, or am inspired to write.

What I can do is just acknowledge that the two need to work together. PBRG provides the framework for the project, answering the big, long-term questions I need to know. Writing allows me to check the framework and build the facade. Back and forth. Until I have a finished project.

Then I get an editor to hit it with a wrecking ball, and we see how it stands.

Until next time, cheers!

January 2026

I’m hitting 2026 running. Thanks to my suggestion schedule, I’ve been progressing on all projects. I’m reading and watching and gaming more, and I’ve got events lined up (or at least potentially lined up). I’m feeling optimistic.

Projects

I’m closing in on a new draft of The Colonel Lieutenant. It’s been a process of writing from both ends and cross-checking my information. I’m going to start tackling the big campaign in the story soon, which means maps and gaming out movement and action.

I’m also progressing with Orcfyre. This one I’m also tackling from both sides, because I know how I need it to end, but I’m not sold on the start. So, we’ll see how that goes. As much as I want this one done, I want it to be done right.

In addition, I started writing the first scene of my 1st Minnesota book. This is a real interesting challenge from a writing perspective, because this is a historical fiction series. I don’t need to do so much world building as I do need to check several historical records.

And, finally, I’m getting work done on all my other projects. The suggestion schedule has been really nice to keep things moving each day. Even if all I do is write a few paragraphs or work out some aspect of the world, it’s still progress.

January Goals

  • The Colonel Lieutenant: Finish two acts in progress
  • Orcyfre: Finish two acts in progress
  • 1st Minnesota: Finish two scenes and check with books
  • Minor Projects: Write 12 scenes
  • Minor Projects: Finish 12 world building goals

Books

  • Seven Plots (Research)
  • Bearer of the Black Staff (Fiction)
  • Cardinal of the Kremlin (Fiction, Re-Read)
  • War and Peace (Fiction, Audiobook)
  • The Great “What Ifs” of the American Civil War (Non-Fiction)

I did not finish any books in December. Reading is one thing where I want to work on doing more of while I wait for summer to bring back my reading porch. I have a reading chair downstairs, and several ebooks so I can read from my phone if I don’t have access to the physical book.

January Goals

  • Finish one fiction book
  • Finish one non-fiction book
  • Finish one research book

Movies / Shows

  • Superman
  • Sisu
  • Stargate SG-1
  • Foundation
  • Stranger Things (Season 5)
Image from Wikipedia

I saw two movies last month. Both of them I liked.

First was the 2025 Superman film. I appreciate that this film avoids spending time telling us Superman’s origins or having him play secret identity with other characters. Having other superheroes in the film helped. And I think Nicholas Hoult as Lex Luthor is my favorite rendition of the character so far. He wasn’t as comical or over the top as previous iterations.

Second was Sisu, a Finnish action thriller set in World War 2, about a Finnish prospector fighting Nazis. This film was over-the-top, with little or no character development. Just action and ‘that wouldn’t work’ thrills. It was fun. And at one point I cheered. Good times.

And as for TV shows, I did make time to watch and finish Stranger Things, Season 5. I was curious to see how it ended, and I thought they did a great job. Things ended about as well as they could for most of the characters without breaking the story. There were a couple of instances in the finale where I started to wonder if they were warming up for this curveball or that one, which I appreciate because that means the story was robust enough for it to be a possibility. And maybe I had one or two questions about how things wrapped up that weren’t addressed. But, overall, I really liked it. And I’m sure there will be dozens of posts across social media about how I’m wrong, but so what. I liked it, and I’m okay liking it.

January Goals

  • Watch two movies
  • Finish two seasons of TV Shows

Games

  • Last of Us 2 (Re-play)
  • Hogwart’s Legacy
  • Battlestar Galactica Deadlock

I managed to finish my Last of US 2 replay in time for the New Year. That’s a relief. at some point I can go back and replay to get achievements and pull easter eggs, but for now I can focus on other story games.

While I get back into Horizon Forbidden West and Red Dead Redemption 2 on the consol, my next PC story game is Hogwarts Legacy. Taking place a century before the main books and movie, the story follows a Fifth-Year student involved in some mystery. So far, I’m enjoying the game and the world, and the combat system is fairly dynamic. My only complaint is the sorting hat simply asks you what house you want to be in. I was hoping that it would be a series of questions to determine what playstyle you want, so you can replay the game several times as different types of characters. But apparently, house choice doesn’t impact the game all that much. Too bad. Feels like a lost opportunity.

January is going to be my first month of ‘Open Game Goals.’ When I play an open game (one that doesn’t have a story) I will play with a set objective in mind, such as get an achievement or win as a specific faction. That way, I don’t start without any end point in mind, which can be annoying depending on the game.

What’s Next?

I’m the waitlist for several events in 2026. I believe I have a table for Minicon this year (I’m just waiting for confirmation), and there are a few conventions I’m keeping my eye on for the applications to go in. When I start having things scheduled, I’ll add them to this entry.

Until next post, I’ll just keep writing.

Cheers!