Tag Archives: lessons

Manticon 2017

During Memorial Day weekend, I had the opportunity to have a table at Manticon 2017 in Bloomington, Minnesota.

Manticon is a military sci-fi convention that draws a modest and enthusiastic crowd. Based off the Honorverse books of David Weber (of which I am an avid reader), the convention included a charity auction, panels on various topics of interest, and a game room that includes Artemis and Battletech simulators.

As this was my first fandom convention (aside from an hour spent at a very minor Star Trek con to see Leonard Nemoy and William Shatner speak in 2006), I didn’t sign up for any panels or games. I didn’t sign up for anything, preferring to leave my schedule open, as I didn’t know what to expect. The woman who got me into the convention asked me to make two cheesecakes for the con-suite, which I did (salted caramel and peanut butter cup). There were no leftovers.

My Table at Manticon

My table was a simple affair, particularly on the first day where it was only my book displays and a pile of business cards. After talking it over with two fellow authors at the convention, I added a hand-traced map of the Kingdom of North Mississippi and a newsletter sign up page.

That's a well-traced map.
My setup at the Manticon convention.

Yes, it was not particularly flashy, but without knowing what a convention table was like, I didn’t know what sort of stuff to invest in. Luckily, the other two authors with their tables in the same area were willing to give me some advice on what to do at future cons.

As for location, well, it was pretty much in the middle. It was right in front of the elevator bank, between the panel rooms and the main / vendor rooms. Pretty much everyone going to the convention at some point passed my table, usually many times. I got a lot of people stopping by to talk with me and look over my book. It was quite nice to get such a warm reception.

Being At Manticon

I admit I was a bit apprehensive about being in a public place for so long while trying to get people interested enough in my book to buy it from me. I’m a bit of an introvert (maybe more than a bit), and I’ve never been a particularly good salesperson.

That being said, I have been feeling rather confident lately. And I read a few ‘how to do X as an extrovert’ books, which mostly boiled down to be comfortable and don’t try to be something you’re not. So I put out my display and engaged people who stopped to take a look.

As I mentioned above, the people gave me a warm reception. A lot of people stopped by to learn about me and my book, and I conversed in kind. I had an hour-long conversation with one young woman about storytelling in media, including some shared video game experiences and the advantages that the Star Trek Animated Series had in its stories. Some people were genuinely intrigued by my concept and excited to buy my book.

The Manticon patrons wore uniforms, ranging from technician jump suits to resplendent admiral’s uniforms. They came in from all over the world: I spoke with someone who flew in from Scotland, and there was a group from an Eastern European country that I didn’t meet but heard them conversing.

I did not attend any panels or join in the simulator games. This was my first convention, so I decided to ease into it and I did not want to over-schedule myself. I was there to be an author and do the author thing.

And it went well. I missed my sales goal by one, and ran out of business cards. Totally calling it a win.

Beyond the Convention

I spent the days at the table, but the nights hanging out with the patrons.

The convention rented out a number of rooms (maybe an entire floor, I’m not sure) for their post convention parties. Consuite had food and a assortment of drinks themed off the books. There was Marine Country, where the Marine fans congregated with their own bar (visited by Dale Dye, who stole the show). There was a Scotch room (which I visited) and a Klingon room (which I didn’t get around to).

I got to speaking to a few people (again hanging out with Dale Dye a bit), relaxing to the point where I could enjoy myself. I had stop drinking early, since I had to drive across the cities to get home, but it was definitely a good party atmosphere. Next time I’ll see if I can’t get a room to avoid an hour of transit every day.

Lessons for Future Conventions

The first lesson is I’m going to admit is; I need a flashier set up. It doesn’t have to be over-the-top, but enough to catch people’s attention. I’ve got some ideas, but I haven’t ordered anything yet. I’m waiting a week to go over my brainstorming list and see what makes it through round two.

Second lesson: get on a panel or two. One of the other authors at the event had two, and he said he had some good discussions with patrons about his topics. Next time, I’ll see what is available.

Third: get a room there if feasible. Not only can I remain longer in the evening, I can avoid a long morning commute.

Conclusion

Did I have fun? Absolutely.

Did I meet some cool people? I did. In addition to Dale Dye, I got David Weber to sign two books. I met a group of people I’m excited to join. And I got to  see people get excited by my book.

Am I looking forward to future cons? I am. I don’t know when the next one is, but I’ll let you know when I have future appearances scheduled.

For now, I’m concentrating on Book 2. Maybe I can have it ready by Manticon 2018.

Thanks for reading!

-Michael

A Renaissance Lesson

With Renaissance Calling published, I wanted to take a moment to write down a lesson or four, to help anyone reading this who is thinking of publishing, and to remind myself down the line of mistakes I made. Renaissance Calling is my first book, so I’m not surprised I made some errors. With Book 2, I’m going to get these right.

Taking notes.
  1. Proofreading versus Editing

My editor was a huge help in prepping Renaissance Calling for publishing. She helped me refine my writing voice, clarify my story, and improve the general quality of the writing flow. I’m thankful she’s agreed to stick around for Book 2. But as it turns out, neither of us are proofreaders; we get into the flow of the story without looking at the details. So when several people who backer Renaissance Calling came to me with issues, I cringed.

Despite our best efforts, a number of small errors made it through to the first printing. Some of them were simple things (example: ‘while he attached’, instead of ‘attacked’). Others were a bit ‘how did I miss that’ (example: Horace spelled Horus on several occasions). One was downright ‘I didn’t know that was a thing’ (the single quotation marks would switch between straight and curly, sometimes on the same page).

A bit embarrassing, but a lot of books, even best sellers, have small errors. I’ve still gotten overwhelmingly positive responses to the story, even from people who handed me lists of corrections. So I’ve made the changes and I’m replacing the documents for future printings and eBooks. I’d like to say no one will find anymore, but I’m only human.

Lesson Learned: I need to spend more time and effort on proofreading.

How: A couple of things I can do.

  • I found a few mistakes when I was practicing reading out loud for my launch party, so I have made reading out loud part of my revision process.
  • A number of the detail-oriented people who handed me lists are willing to proofread future books, which will also help.
  • I’ve made some notes about common errors I made, and will endeavor to account for them in future projects.
  1. Publishing Date

The Kickstarter campaign finished in early November, and I had a tentative publishing date of February 10th (the main character’s birthday). All I had to do was write a Backer Book, finish editing Renaissance Calling, get ISBN’s and Barcodes, get final covers from my cover artist, and load all the documents to the printers. I could do all that in three months, right?

Well, not so fast. The Backer Book turned into a bigger endeavor than I thought it would, finishing at twice as long as I planned. The cover was some back and forth due to differences in RBG and CMYK formats.  And it took a lot more time and money to proof test prints of my book than I thought it would (details in No. 4 below).

The date was pushed back to March 8th, then April 8th. As I wrote about before, I got accidentally published on Amazon when I forgot to change the publishing date on one of the publishing sites. This was a bit of a relief, as I no longer had to feel rushed about getting my stuff done and out there.

Lesson Learned: I need to set a publishing date far enough out that I can get everything done.

How: As I’m scheduling my next book, I’m considering how long it took me to get Renaissance Calling into print and adjusting for differences in the book size (I’m anticipating Book 2 to be noticeably longer). My goal is to have everything done, proofed and printed two weeks before publishing.

  1. Figure out prices before committing

A minor error that I should have foreseen, but I assumed the costs of my books were going to be $12 for paperback and $16 for hardcover. I don’t know how I came to those numbers, but I was pretty certain of that going in. So much so that I had the original barcode for the paperback made with $12 on it.

Turns out, however, that after printing and distribution costs (particularly for the hardcover), sticking with those princes was not feasible. If I had, I’d be making less than a dollar on the paperback, and I’d be losing money on the hard cover. I had to raise the price for both formats.

Not a huge deal, except the first round of paperbacks got printed with the price still listed at $12. That’s been fixed and the correct price will displayed on future printings.

Lesson Learned: Do all the math before you set something in stone.

How: Not difficult; most printers and distributors have calculators to help you figure out the math. Take advantage of the tools. Work it out before you commit.

  1. Proofing and Printing

(Note: Proofing in this section was not for content or spelling, but for formatting errors when converting from Word to PDF and PDF to print.)

Proofing printed copies of Renaissance Calling turned out to take longer, and be more expensive, than I anticipated. A lot of this was due to this being my first book, and not being experienced enough to understand what I was doing.

With Createspace, the process is pretty easy. Once a PDF of the internal documents is loaded (and their website can convert Word docs to PDF), it can be proofed through an online viewer that organizes it as if it was a book. I should have spent more time reviewing it online, instead of ordering a proof copy and finding formatting errors in that.

Ingram Spark is much more complex. The files being uploaded have to be corrected by you, the author, which can result in some issues when the formatting is off. Issues that are a pain in the ass to correct, since Spark is so particular. Luckily there is an option to ignore the issues and continue, so when you’re black and white PDF is being kicked back as having color (Yeah, I never figured out what this was), you can tell it to continue with a little waiver. They do provide a PDF to proof, but not the snazzy online program Createspace does.

In both cases, it took a bit longer to get physical proofs than I expected. It also cost a bit more, since I had missed that Ingram Spark requires $50 to set up a file and $25 to correct. With two books set up at Ingram (hardcover and backer book), one correction each, and two proof copies of all three books, I spent well over $200 just proofing. If I had been on the ball, I could have saved about $100.

Lesson Learned: Give enough time to proof and print thoroughly, and be careful before you print off a copy.

How: There are a number of things I can do for this one.

  • Both: Convert the document to PDF and check thoroughly. A lot of errors come from this step, so checking the PDF should catch most of them. Check it several times.
  • Createspace: Proof the online program several times before confirming.
  • Ingram Spark: Proof the provided PDF several times before confirming.

Conclusion

As this was my first novel, I’m not surprised I made a few errors. But the point of an error is to learn a lesson. By writing these down now, I am going to remember them when I get back into the publishing process, which should be sometime next year.

If you’ve got any of your own tips, feel free to share. Thanks!

-Michael

5 Lessons from my Kickstarter

Running a Kickstarter campaign was an odd experience.  37 days of watching the backer numbers go up, punctuated by the occasional busy day of emails, postings and tweets.

There’s no reason to go through every aspect of my campaign, since many campaigns are so similar in many of their aspects.  So instead, I will go through 5 things I learned that I think people should keep in mind for their own campaigns.

1 – START THE PAGE RIGHT AWAY

As soon as you know you want to run the campaign, start the campaign page.  No one can see it until you publish, but you can start building it right away.

Once you have it started, you can preview the page, and really begin getting into what you need to make it better.  From the text you will re-write sixteen times to how many picture you’ll want to flesh it out, having it there to check and revise is invaluable.

2 – MAKE SURE YOU HAVE GOOD ARTWORK

Imagery is really important in a Kickstarter campaign.  One of my turn-offs for campaigns I look at is having only a few or poor quality images.

This is one area where some campaigns have a natural advantage: movies, games and graphic novelists have lots of artwork lying around, while novelists and musicians usually don’t.

Get some good artwork.  Pictures of yourself working could work, but don’t be afraid to commission some artwork. I did that through fiverr, and ended up with three great pieces of art that really helped the campaign.

3 – WATCH YOUR REWARD LEVELS

and

4 – IS THAT REWARD ACTUALLY A REWARD?

For a while I had 12 reward levels.  $1/$5/$10/$15/$20/$25/$30/$50/$75/$100/$250/$500.  The idea was to try to get the maximum amount I could from any one backer.

The problem was making rewards that actually sounded like rewards.  For a while, my reward levels included things like mugs, t-shirts and posters.   Things that a lot of people might toss into a bin somewhere and later donate to Goodwill.  Stuff that I would have to pay for if the campaign funded.  And if I was going to pay for them, I didn’t want them to be stuffed into the Goodwill box six weeks after delivery.

The point is, having a $75 reward level that doesn’t offer anything of value is a useless level.  You need to find a balance between rewards and levels.

At some point I reset my rewards and worked out exactly what I could do that would be a real reward, I came up with eight levels worth of rewards.  I cut four levels out by shifting my view from Quantity to Quality.

Like No. 2, this is something that novel campaign might have some issues with, since artists can offer sketches and movies can offer clips, but I think it still stands regardless of what your campaign is about.  Avoid the garage sale fodder.  Focus on the item.  Let that draw people to the reward level.

5 – CONSIDER A COLD START

My official launch was a Thursday, but I actually launched two days earlier.  This was for two reasons:

  • I wanted to focus on the personal emails to family and friends without the loud launch releases a lot of people recommended, and
  • I wanted to have a quiet time to get used to how the campaign ran, to deal with any hiccups that might occur.

After two days I was more comfortable with the Kickstarter system, and when I did the loud launch, it already had a sizable number of pledges to give it some inertia.  I think it helped get a few pledges in to see someone was already backing it.

I don’t know if I will run another campaign in the future.  For now, I’m just working on wrapping up this one.  But it’s always an option.

If any of you have any thoughts on Kickstarter campaigns, let me know.

Keep on writing!

Michael