In my recently published book, Renaissance Calling, I have no less than ten fights. These range from one-on-one fisticuffs to small battles. Fighting of one sort or another is prominent in most of the stories I’m working on, so I’ve got some experience in planning and writing fighting and combat scenes.
I’ve been meaning to write an article on this for some time, but there’s so many thoughts and concepts floating around that it’s been hard to organize, so I’m switching playbooks.
Instead of one long article, I’m going to write several, with no expected number planned. I might write about something I’m currently working on, or something I’ve done. One post will be about planning battles from the eyes of the generals, another about what a character might be feeling during combat.
The idea is, instead of trying to shove everything into one article, to focus on one idea per post, and really get into it, allowing each idea to be entertained in depth.
Why Combat? – Because I know it
For a first article, I figured I would discuss the obvious first question: why so much fighting?
I’m a military historian by education, growing up with access to my dad’s Civil War books. I grew from looking at pictures to reading the stories, evolving into an interest in both personal accounts and primary sources on one hand, and the overall philosophy and culture of war on the other.
And of course, I consume a significant amount of fictional media on the subject. Books, movies and video games are plentiful, though I can find as much fault with a lot of them (both in terms of combat and in terms of story-telling) as I can enjoy them. Roleplaying games are also heavily combat oriented, which means on game night, we’re probably going to fight.
So for better or worse, fighting is something that features in almost all of my stories.
Also – Excitement
As a last minute addition to this article, I wanted to say one more thing about writing combat. As I’m working on book two, I’ve had to contend with worrying about keeping the book exciting. Yes, not all drama in a book has to come from battle, but it helps to have the option, if only to vary the source of the drama.
Being in a situation where fighting can happen for various reasons (as I had in Renaissance Calling) allowed me to use combat to control the excitement. A bandit here, a betrayal there, I could count on fighting to give me control over the story. In most of my planned projects this is possible, though I do not want to make it the soul source of excitement.
Anyway, I know this is a short article, but I didn’t want to make it long just for the sake of making it long. This is only an introduction, after all.