Writing Process 10: Gaming

Writing a story comes from a place of plot, building something for the characters to experience that the readers will enjoy. But when it comes to complex scenarios that occur during such stories, the initial rough draft will often be more plot oriented and inconsistent. To work out those scenarios, iron out the inconsistencies and retain the exciting plot, I’ve found it helpful to game out the scenarios.

Please note: a game can represent any scenario, but so far, I've dealt mostly with military battles and campaigns. Therefore, this blog post will speak mostly about gaming out battles. There are some games I have set up for non-campaign projects, but I'm still working through them, and I want to keep them secret for now.

What is a Game?

First, let’s establish what I mean by a game.

A game is a physical representation of a complex scenario from one of my books. This representation allows me to process the scenario, watching all its component parts.

To do this, I need:

A star map for a science fiction project.

A map of a geographical area. In some cases, I might make an organizational relationship. It largely depends on what I need to track. But so far, it’s been geography.

I need tokens to represent units, characters, locations. And participant in the game that I want to track. This may come with a key or stat card for the tokens.

A set of rules to guide the game. These rules will tell me how much time passes each turn, how far units can move, how terrain impacts movement, and things such as that.

A timeline to track the passage of time and events that occur each turn. One game I took pictures of the board each round and tracked everything. Another game, it was just notebook pages. At some point, spreadsheets will be involved.

There are also aspects which might be unique, or at least not universal, to particular games. Maybe one game I need to worry about supplies. Another game, the political relationship between factions. Most games might not require their own specific rulesets, but I should be open to building them if necessary. It all depends on what I’m trying to build.

Which leads us to….

Why ‘play’ a Game?

To be clear, the purpose of a game is not to roll dice and see who wins a contest. I’m not putting the plot of the story into question. But what I can do is use the game to watch and consider the complex situations and check them for common errors and opportunities.

A good battle scene may require both the bird-eye (strategic) or authorial and the ground-level (tactical) or character points of view.

1. Keep units moving realistically

It’s a very common error on my part in early drafts: people and ships move at the speed of plot. At the end of one rough draft, I realized an entire company of characters had moved thirty miles in an hour by horseback. It’s something I’ve become aware I need to pay attention to.

Since most of the games I’ve played so far have been military campaigns, movement rules are important. The general in charge of the dramatic campaign would know how to stagger his orders so all the units would — or at least should — arrive at their attack points at the correct time. Yes, things could get in the way, but orders are written with the best of intentions. Until I get in the way (see #3, below).

2. To notice bad decisions (for characters or author)

This works hand in hand with reason 1; my initial campaign idea is usually plot driven. When I lay it down on a map and start moving units around, I notice things that the decision-makers in the story would notice. For example:

  • This company captured this village early, which means this road was cut. I can’t use the road later. Either the company can’t capture it early, or I have to find other ways to move things around.
  • This officer made a decision that doesn’t make sense on the read through; she would have to trust that an enemy unit wouldn’t attack or move, and there’s no way she would know that. She has to make a better decision, or I have to explain a more flawed on.
  • This unit spends much of its time in action without running out of ammo. How is it resupplying? Or is it resupplying at all? I’ll need to address this.

3. To see from unnamed character’s eyes

If early drafts of a battle are plot driven, they’re usually from the viewpoint of one or two characters. Units and other characters will appear and disappear as needed, and events will flow from their POVs.

But a battle involves dozens, hundreds or even thousands (or more) people, and many of them can influence its course through their decisions. By looking at the game from the top-down POV, I can see a dozen such decision points each turn of the game, with characters making choices based off incorrect decisions seen through personal biases.

Things happen behind the scenes that may not even be mentioned in the book, but they can influence how and where people and groups show up in the story. I may even think of entirely different ways to fight, flow or end the battle.

Influence on the Story

The influence is on subsequent drafts is pretty clear (at least to me, the one who has to read all the drafts, over and over again). Battles flow more realistically. Units deal with supply issues, casualties and travel times. Characters make better or worse decisions of incomplete information, and the impact of those decisions ripples across the battlefield, and the story.

Now, all I have to do is take my rough draft and incorporate the lessons of the game into the next draft. In some ways this is easy, as I have a wealth of new information to add to the story to tell the important parts better. On the other hand, there’s also a lot of extraneous information I may feel like flooding the reader with. And I don’t want to do that. Yes, I gamed everything out, but the reader doesn’t want to read about every decision 30 officers made over three days of battle.

Does that mean a lot of effort was made, recorded and wasted?

Not at all. It’s just hidden behind the curtain.

Gaming the General of the Pen

Here is where I would normally do a section on gaming a part of General of the Pen, but I realized pretty early that a good game would take too long to put as a section of blog post. So, I’ll make that the 11th chapter of this series.

Conclusion

The word game is not meant to leave the fate of the story to rolls of the dice. It is meant to add structure to the world and keep my storytelling realistic, or at least consistent. By using a map, tokens, and a set of rules, I can make sure the characters go through events that meet the needs of the story, but don’t take the reader out of it with ridiculous movement jumps, stupid decisions, or forgotten units.

Join me next time when I show you how this works by taking my original plot for General of the Pen and setting a game to it.

Until the, cheers!

Michael

April 2026 Update

March was productive. I continue to work on my projects, advance each of them as they come up (some more than others). I knocked out quite a few shows and movies. Overall, it was a good month.

Projects

I’ve added several thousand words to The Colonel Lieutenant, and solved several plot issues that I’d been worried about. The big challenge now: to get the big end-of-book campaign done in a short enough word count. My goal is to get the book done in under (or close to) 150,000 words. If it looks to exceed that by too much, I’ll look at cutting it into two books. But I’m hoping I don’t have to do that.

I did something with Orcfyre I probably should have done a while ago: I ripped it apart. I took what I had from the several drafts I’ve done through and ask myself three questions: What do I want to keep? What do I want to get rid of? And what do I want to add? Then I threw out the outline and came up with a new one, something considerably shorter and easier to write. This new story will be much easier to process, but hit all the same points I want it to to set up Book 2. Will it work? I don’t know. But I feel much better about it than I did the previous outline.

My other projects are working well. I got some new book recommendations to add to my 1st Minnesota research collection and they’re adding a lot of valuable information. Dress Reds and Resurrection are both coming along nicely. And I came up with some solutions to issues with Contrition and Retirement that give me a better idea of how to write those stories.

So, a very good month.

April Goals

  • The Colonel Lieutenant: Get to 100,000 words
  • Orcfyre: Get to 10,000 words in new outline
  • 1st Minnesota: Outline 1st Book, get to 10,000 words
  • Other projects: Keep working and writing

Books

  • War and Peace (Fiction, Audiobook)
  • Seven Basic Plots (Research)
  • Mr. Lincoln’s Army (Non-Fiction)
  • The Measure of Magic (Fiction)
  • The First Volunteers (Research)
  • Second to None (Research)
  • Ashen Light (Fiction)

I sat down to read Ashen Light, the second book by Ian Young, a friend of mine from local conventions. This book was great; a science fiction detective novel, with elements of space exploration, corporate BS, and system hackery. It was even better than his first book. If you liked Blade Runner or Asimov’s robot detective novels, you’ll like this one.

I added several research books to my pile, all regarding the 1st Minnesota. They’re going to be very helpful in writing that book, but it also means I’ve added several new titles without having finished the previous ones. Oh, well, it happens.

April Goals

  • Finish Two Books (any type)

Movies and Shows

Image courtesy of Wikipedia
  • Starfleet Academy Season 1
  • Stargate SG1 Season 1
  • Foundation Season 1
  • How to Train Your Dragon (Live Action)
  • The Naked Gun (2025)
  • Wake Up Dead Man

I finally sat down and finished Season 1 of Foundation. The show ended on a strong note. It took a while to get there; an enjoyable route, to be sure, but one where all the twists kept me from finding my footing. By the end of season 1 I was there. I’m liking the show; the aesthetic, the casting, and the story. I’m excited to see where it goes.

The first of three movies I watched this month was the live action How to Train Your Dragon movie. This was a decent movie. Not a great departure from the animated film. The only big difference was the world building; it gave more history and lore to the background and characters. So, glad I watched it, not missing too much by not watching it again.

Then I watched The Naked Gun remake from 2025, with Liam Neeson. I was worried, because the original trilogy was something I grew up watching, so it’s very dear to me. This new edition held up. It was hilarious, almost the entire way through. Almost. The ending wobbled a bit for me, but not enough to detract from my enjoyment. I ended up watching it again the next day.

And finally I saw Wake Up Dead Man, the third Knives Out murder mystery movie. This one follows the murder of a priest in rural New York, and it is probably the best of the three movies (though maybe not my favorite). This movie continues to switch up the type of mystery, bring out a stellar cast, and keep me guessing as to the truth of the killer until it’s revealed.

April Goals

  • Watch three movies
  • Finish three seasons
  • Start a TV Show that isn’t science fiction

Games

  • Surviving Mars: Relaunched
  • Star Trek Voyager – Across the Unknown
  • Horizon: Forbidden West
  • Hogwarts: Legacy

Did not finish any games or goals this month. Did play some, but when I had time to sit down, I was usually writing. I’m playing a second game of Across the Unknown to see what I can do differently. Picking through the rest.

April Goals

  • Finish one game
  • Start another game

Coming Up Next

I have a table at Minicon, April 2 to 5, though the authors are only there the 3rd to 5th. I’m taking the 2nd off to recover from a rough few weeks at work. Then I’ll be at Quantum-Com 4, May 15th through 17th.

Minicon 59 – April 2 to 5, 2026

Doubletree Bloomington.

https://mnstf.org/minicon59

Minicon 59 logo

Quantum-Con 4 – May 15 to 17, 2026

Crowne Plaza Minneapolis, Plymouth