Tag Archives: Writing

Writing Process 11 – Gaming a Story

To show the narrative game process, I’m going to game out the campaign in the Valle del Cielo, between the Campilesia Independent Forces and the invading Sur-Marais Army. This post will set up the game. The next post will play it out.

The Map

I took the map I had previously created for The General of the Pen and I added a hex overlay. It’s thicker than I would have liked, but it’s what I could do quickly. Clearly, the map is not set up for the hex overlay, as cities and villages are not quite centered, but again, I did this pretty quickly.

Each hex is roughly ten miles from center to center.

The Rules

This game is going to track how fast units move about the valley. Each round is one day.

Units

Every unit on the map is going to represent one independent formation, moving under by the decisions of one commanding officer. This could be as small as a squadron of 300 soldiers, or an entire army corps of 30,000.

Each unit has a movement speed, which represents how fast the unit can move about in one day. This speed will be limited to the slowest formation in its order of battle, either infantry (foot and wagon speed) or cavalry (mounted horse speed).

The units will not have the same speed necessarily. The well-drilled Sur-Marais infantry can pack up and march quicker than the newly raised Campilesian volunteers. On the other hand, while the Campilesian cavalry is not well-drilled, they are all expert horsemen, so they will move the same speed as their professional counterparts.

FactionUnitSpeed
Sur-MaraisInfantry2 hexes
Sur-MaraisCavalry3 hexes
CampilesianInfantry1 hex
CampilesianCavalry3 hexes

Unit composition

Other than changing the movement, the composition of any unit on the field will have several other influeces.

  • The unit commander’s knowledge of strength will inform their deicisons.
  • A unit with cavalry can ‘scout’ the nearby hexes to find out what is nearby.
  • Larger units will eat up supply quicker. While I’m not tracking supply by numbers, it will something to keep under consideration for narrative purposes.

Messengers

It’ll be important to remember that in this world, there are no radios or telephones. There are telegraphs, but they exist only between major cities, so they won’t have much of an impact on this game. Narratively, that any information known in San Martin (the capital city of the valley) is known to the greater Campilesian movement beyond, which may have an impact. I’m giving myself that options.

A message dispatched by an officer will move up to 50 miles (5 hexes) in one day. This is a bit messier to track, but important to know when certain officers know about events further down the valley. And it’ll be one more reason to have the character try to build a telegraph down the valley.

Commander Choices

Finally, I need to make the choices for each unit from the viewpoint of the commander of that unit, at that time an place. I want to take into account:

  • Their education and training
  • Their skill and talent (or lack thereof)
  • What they know
  • Their mission
  • Their biases and personality.

Starting Positions

In this step, I set units about the battlefield and decide what their current composition it. I figured out most of this in earlier blog posts where I built the armies, but now I get to see it on the map.

The Sur-Marais force is in the west, at the large town / small city of Santa Catrina. Here, I’m going to place two markers. One represents the force sent to pacify the valley. An army corps, supplemented by two additional cavalry brigades. Around 20,000 men at arms, all told. The second marker represents the garrison force of Santa Catrina, to guard the supplies. I’ll say this is a brigade of infantry, some artillery, and a lot of supply clerks. Maybe 4,000 men, all counted. They won’t do much, except represent the enemy ‘base.’

The Campilesians are spread out. They have a brigade at San Martin in the east (three battalions of infantry and an artillery battery, 2,600 men). And a brigade I will put at the crossroads (also three battalions and a battery, but only at 1,800 men). There are also about seven hundred scouting the west. I will put three tokens down, for each of the three scouting units, representing where they’re focused on looking.

I’m also going to add markers for the main characters of the story, at least as far as they make it into the game. One for the allied commander, Major General Alonso de Mendoza, and one for the POV character, Gerhard Van Rumm.

The red enemy forces in the west stand ready to advance down the valley. Three markers indicate where scouts focus their efforts. Blue forces sit near the crossroads and the city to the east. The gold and silver circles represent the two main characters of the story.

Beginning the Game

I’ve got the tables for each unit on the board, with their subordinate units and some notes on their commanders.

I have the starting places for the units.

I have the established rules.

Starting the next blog post, I will begin playing the game.

Writing Process 10: Gaming

Writing a story comes from a place of plot, building something for the characters to experience that the readers will enjoy. But when it comes to complex scenarios that occur during such stories, the initial rough draft will often be more plot oriented and inconsistent. To work out those scenarios, iron out the inconsistencies and retain the exciting plot, I’ve found it helpful to game out the scenarios.

Please note: a game can represent any scenario, but so far, I've dealt mostly with military battles and campaigns. Therefore, this blog post will speak mostly about gaming out battles. There are some games I have set up for non-campaign projects, but I'm still working through them, and I want to keep them secret for now.

What is a Game?

First, let’s establish what I mean by a game.

A game is a physical representation of a complex scenario from one of my books. This representation allows me to process the scenario, watching all its component parts.

To do this, I need:

A star map for a science fiction project.

A map of a geographical area. In some cases, I might make an organizational relationship. It largely depends on what I need to track. But so far, it’s been geography.

I need tokens to represent units, characters, locations. And participant in the game that I want to track. This may come with a key or stat card for the tokens.

A set of rules to guide the game. These rules will tell me how much time passes each turn, how far units can move, how terrain impacts movement, and things such as that.

A timeline to track the passage of time and events that occur each turn. One game I took pictures of the board each round and tracked everything. Another game, it was just notebook pages. At some point, spreadsheets will be involved.

There are also aspects which might be unique, or at least not universal, to particular games. Maybe one game I need to worry about supplies. Another game, the political relationship between factions. Most games might not require their own specific rulesets, but I should be open to building them if necessary. It all depends on what I’m trying to build.

Which leads us to….

Why ‘play’ a Game?

To be clear, the purpose of a game is not to roll dice and see who wins a contest. I’m not putting the plot of the story into question. But what I can do is use the game to watch and consider the complex situations and check them for common errors and opportunities.

A good battle scene may require both the bird-eye (strategic) or authorial and the ground-level (tactical) or character points of view.

1. Keep units moving realistically

It’s a very common error on my part in early drafts: people and ships move at the speed of plot. At the end of one rough draft, I realized an entire company of characters had moved thirty miles in an hour by horseback. It’s something I’ve become aware I need to pay attention to.

Since most of the games I’ve played so far have been military campaigns, movement rules are important. The general in charge of the dramatic campaign would know how to stagger his orders so all the units would — or at least should — arrive at their attack points at the correct time. Yes, things could get in the way, but orders are written with the best of intentions. Until I get in the way (see #3, below).

2. To notice bad decisions (for characters or author)

This works hand in hand with reason 1; my initial campaign idea is usually plot driven. When I lay it down on a map and start moving units around, I notice things that the decision-makers in the story would notice. For example:

  • This company captured this village early, which means this road was cut. I can’t use the road later. Either the company can’t capture it early, or I have to find other ways to move things around.
  • This officer made a decision that doesn’t make sense on the read through; she would have to trust that an enemy unit wouldn’t attack or move, and there’s no way she would know that. She has to make a better decision, or I have to explain a more flawed on.
  • This unit spends much of its time in action without running out of ammo. How is it resupplying? Or is it resupplying at all? I’ll need to address this.

3. To see from unnamed character’s eyes

If early drafts of a battle are plot driven, they’re usually from the viewpoint of one or two characters. Units and other characters will appear and disappear as needed, and events will flow from their POVs.

But a battle involves dozens, hundreds or even thousands (or more) people, and many of them can influence its course through their decisions. By looking at the game from the top-down POV, I can see a dozen such decision points each turn of the game, with characters making choices based off incorrect decisions seen through personal biases.

Things happen behind the scenes that may not even be mentioned in the book, but they can influence how and where people and groups show up in the story. I may even think of entirely different ways to fight, flow or end the battle.

Influence on the Story

The influence is on subsequent drafts is pretty clear (at least to me, the one who has to read all the drafts, over and over again). Battles flow more realistically. Units deal with supply issues, casualties and travel times. Characters make better or worse decisions of incomplete information, and the impact of those decisions ripples across the battlefield, and the story.

Now, all I have to do is take my rough draft and incorporate the lessons of the game into the next draft. In some ways this is easy, as I have a wealth of new information to add to the story to tell the important parts better. On the other hand, there’s also a lot of extraneous information I may feel like flooding the reader with. And I don’t want to do that. Yes, I gamed everything out, but the reader doesn’t want to read about every decision 30 officers made over three days of battle.

Does that mean a lot of effort was made, recorded and wasted?

Not at all. It’s just hidden behind the curtain.

Gaming the General of the Pen

Here is where I would normally do a section on gaming a part of General of the Pen, but I realized pretty early that a good game would take too long to put as a section of blog post. So, I’ll make that the 11th chapter of this series.

Conclusion

The word game is not meant to leave the fate of the story to rolls of the dice. It is meant to add structure to the world and keep my storytelling realistic, or at least consistent. By using a map, tokens, and a set of rules, I can make sure the characters go through events that meet the needs of the story, but don’t take the reader out of it with ridiculous movement jumps, stupid decisions, or forgotten units.

Join me next time when I show you how this works by taking my original plot for General of the Pen and setting a game to it.

Until the, cheers!

Michael

April 2026 Update

March was productive. I continue to work on my projects, advance each of them as they come up (some more than others). I knocked out quite a few shows and movies. Overall, it was a good month.

Projects

I’ve added several thousand words to The Colonel Lieutenant, and solved several plot issues that I’d been worried about. The big challenge now: to get the big end-of-book campaign done in a short enough word count. My goal is to get the book done in under (or close to) 150,000 words. If it looks to exceed that by too much, I’ll look at cutting it into two books. But I’m hoping I don’t have to do that.

I did something with Orcfyre I probably should have done a while ago: I ripped it apart. I took what I had from the several drafts I’ve done through and ask myself three questions: What do I want to keep? What do I want to get rid of? And what do I want to add? Then I threw out the outline and came up with a new one, something considerably shorter and easier to write. This new story will be much easier to process, but hit all the same points I want it to to set up Book 2. Will it work? I don’t know. But I feel much better about it than I did the previous outline.

My other projects are working well. I got some new book recommendations to add to my 1st Minnesota research collection and they’re adding a lot of valuable information. Dress Reds and Resurrection are both coming along nicely. And I came up with some solutions to issues with Contrition and Retirement that give me a better idea of how to write those stories.

So, a very good month.

April Goals

  • The Colonel Lieutenant: Get to 100,000 words
  • Orcfyre: Get to 10,000 words in new outline
  • 1st Minnesota: Outline 1st Book, get to 10,000 words
  • Other projects: Keep working and writing

Books

  • War and Peace (Fiction, Audiobook)
  • Seven Basic Plots (Research)
  • Mr. Lincoln’s Army (Non-Fiction)
  • The Measure of Magic (Fiction)
  • The First Volunteers (Research)
  • Second to None (Research)
  • Ashen Light (Fiction)

I sat down to read Ashen Light, the second book by Ian Young, a friend of mine from local conventions. This book was great; a science fiction detective novel, with elements of space exploration, corporate BS, and system hackery. It was even better than his first book. If you liked Blade Runner or Asimov’s robot detective novels, you’ll like this one.

I added several research books to my pile, all regarding the 1st Minnesota. They’re going to be very helpful in writing that book, but it also means I’ve added several new titles without having finished the previous ones. Oh, well, it happens.

April Goals

  • Finish Two Books (any type)

Movies and Shows

Image courtesy of Wikipedia
  • Starfleet Academy Season 1
  • Stargate SG1 Season 1
  • Foundation Season 1
  • How to Train Your Dragon (Live Action)
  • The Naked Gun (2025)
  • Wake Up Dead Man

I finally sat down and finished Season 1 of Foundation. The show ended on a strong note. It took a while to get there; an enjoyable route, to be sure, but one where all the twists kept me from finding my footing. By the end of season 1 I was there. I’m liking the show; the aesthetic, the casting, and the story. I’m excited to see where it goes.

The first of three movies I watched this month was the live action How to Train Your Dragon movie. This was a decent movie. Not a great departure from the animated film. The only big difference was the world building; it gave more history and lore to the background and characters. So, glad I watched it, not missing too much by not watching it again.

Then I watched The Naked Gun remake from 2025, with Liam Neeson. I was worried, because the original trilogy was something I grew up watching, so it’s very dear to me. This new edition held up. It was hilarious, almost the entire way through. Almost. The ending wobbled a bit for me, but not enough to detract from my enjoyment. I ended up watching it again the next day.

And finally I saw Wake Up Dead Man, the third Knives Out murder mystery movie. This one follows the murder of a priest in rural New York, and it is probably the best of the three movies (though maybe not my favorite). This movie continues to switch up the type of mystery, bring out a stellar cast, and keep me guessing as to the truth of the killer until it’s revealed.

April Goals

  • Watch three movies
  • Finish three seasons
  • Start a TV Show that isn’t science fiction

Games

  • Surviving Mars: Relaunched
  • Star Trek Voyager – Across the Unknown
  • Horizon: Forbidden West
  • Hogwarts: Legacy

Did not finish any games or goals this month. Did play some, but when I had time to sit down, I was usually writing. I’m playing a second game of Across the Unknown to see what I can do differently. Picking through the rest.

April Goals

  • Finish one game
  • Start another game

Coming Up Next

I have a table at Minicon, April 2 to 5, though the authors are only there the 3rd to 5th. I’m taking the 2nd off to recover from a rough few weeks at work. Then I’ll be at Quantum-Com 4, May 15th through 17th.

Minicon 59 – April 2 to 5, 2026

Doubletree Bloomington.

https://mnstf.org/minicon59

Minicon 59 logo

Quantum-Con 4 – May 15 to 17, 2026

Crowne Plaza Minneapolis, Plymouth

July 2025 Update

June of this year included my launch party, but it was dominated by my 9 to 5. My office job took up a significant amount of my energy this month, enough that I fell behind on most of my goals. It happens. We adjust and we move on.

Projects

There are still a number of minor bits for Champion Impact I need to finish, such as getting the PDFs up for sale on my website and finishing the ebooks for the supplements. Things that I should be done with but I keep getting distracted from.

I’m making good progress on The Colonel Lieutenant. Over the last month I started a printed copy of the project so I can re-read what I’ve got and see it from a reader’s perspective. I’ve also worked through several of the plot points. Which is good, though it will require some revisions and re-writes (but what doesn’t?). I also took a stab at some of the maps for the book, though this is a very initial stab. It’ll take several iterations to come up with something I like.

I nipped at a few other projects. There was a pass at Orcfyre, my ever-illusive fantasy novel, which wasn’t ‘this is it!’ but was informative. I want to get some scenes from other projects written soon, if only to get a feel for the story and their characters: and to stretch my creative legs a bit.

July Goals

  • Finish at least a good scene guide to The Colonel Lieutenant, if not have a rough draft ready to go.
  • Finish a scene guide to Orcfyre
  • Knock half of the bullet points of my Champion Bold Remember to finish this list!
  • Complete one to-do item for each other project

Books

Image Courtesy of Wikipedia
  • War and Peace (, Fiction, Audiobook)
  • Without Remorse (Fiction, Re-Read)
  • Patriot Games (Fiction, Re-Read)
  • Hell to Pay (Non-Fiction)
  • The Seven Basic Plots (Research)
  • Idiot’s Guide to Game Theory (Research)
  • The Elves of Cintra (Fiction)
  • Ashen Light (Fiction)

Man, I got into or worked through a lot of books last month.

Re-reading the Ryan-verse (Tom Clancy’s series, Without Remorse and Patriot Games) is fun. It’s the first adult series I read growing up, and I used to read through the books every year. I haven’t touched them in a decade. That means that in this re-read, I’m picking up on things I hadn’t noticed before, because my mind is no longer used to the books. Plus, I’m older and mature enough to notice new things. It’s fantastic.

The Elves of Cintra is okay, but not particularly exciting. I don’t know why, it seems to have all the elements but they’re just not synching as much as I’d like. I’m worried that when I get back to the Shanarra books of my childhood I’ll find them just as out of synch as these books.

I’m enjoying reading through The Seven Basic Plots, one of my research books. It’s a large book I picked up a long time ago and never got around to reading, but it’s helping me think about my stories and how they could be better, or at least more unique. I’m hoping they’ll help me get some of my stalled projects up and running.

Movies and Shows

Image courtesy of Wikipedia
  • Last Kingdom
  • Bad Batch

Clearly, I did not make as much of an effort at watching shows as I did at reading. Which is fine.

I’m continuing to re-watch The Last Kingdom in preparation of watching the final movie. I’m still surprised how much of this show I don’t remember. I know I watched through it multiple times years ago, but I guess it just didn’t stick. I’m guessing because the books are still better.

I did start a new show last month: Bad Batch, a Star Wars animated show. I’m only a few episodes in, but I like it. It’s got some interesting characters, and it’s a different sort of Star Wars story than I’ve experienced before. I’m eager to see how it goes.

July Goals

  • Finish One Show
  • Watch One Best Picture Winner
  • Watch One Fix-It Title
  • Start New Show

Games

Image courtesy of Wikipedia
  • Space Marine 2
  • Horizon Forbidden West
  • Last of Us (Replay)
  • Stellaris

I got to finish a video game and start a new one last month! Huzzah!

I finished Space Marine 2, a 40K first person shooter. This game was fun, and it really immersed you in the universe. I particularly enjoyed how the between mission sections allowed you to walk around and listen to side conversations and hear about other events. But it wasn’t a great game, on the level of Gears of War or Halo. I haven’t quite put my finger on why; the closest I can say is that it comes off as far too cartoony, and not quite as serious, as the other titles I mentioned.

With a game done, I could start a new one: Horizon Forbidden West, the sequel to Horizon Zero Dawn, which is generally on my list of favorite games of all time. I’m excited to get into the game; the first bit is already just as amazing as I’d expected.

I want to get a PC story game going; I’ll have to consider some options. Probably something strategic or national.

On the RPG front, one of my games is starting to wrap up, which means we’re building characters for the next chapter. That’s always fun. The game I’m running is going well, with the characters getting into the spirit of troll fighting. As I expected, this chapter is a lot easier to plan and execute than the last one.

July Goals

  • Advance Horizon Forbidden West
  • Start PC Game
  • Continue enjoying Stellaris

Coming Up

I don’t have anything planned for now; no conventions or appearanced.

July Goals

  • Get a convention or appearance planned.

That’s all for this month. I’ll see you all soon for more blog updates and — hopefully — news of new appearances.

June 2025 Update

May was a busy month. I finished sending out Champion Bold physical packages. I had a convention, QuantumCon, which was a bit of a last minute addition but worth attending. There were good books and good shows. And as always, writing, world building, and procrastination. the good news is, I head into June with more books published, a short story accepted into an anthology, and a launch party on the way.

Projects

Champion Bold is mostly done. The physical copies of the novel and the supplements are available. The ebook of the novel is up. I still need to finish the supplement ebooks and PDFs and get those up. I should have had them done by now, but once the book is up I find myself looking towards the next project. Lesson learned: get the minor stuff done before the big finale, otherwise you lose focus.

I got a good amount of work done on the Colonel Lieutenant, though not as much as I’d hoped. I’m running into some issues of ‘is this working right’ or ‘did I set this up enough.’ There’s no real way to get around it, so I’m putting my head down and running right into the issues. No way to finish it except by doing it.

And, happily enough, I managed to get a large number of items done off my other project lists. Either small world-building things, or a few scenes I banged out. And some brainstorming that got me past a couple of project blocks, allowing me to figure out major plot points for some very low-level projects. Very excited for how those will workout.

June Goals

  • Finish Champion Bold ends
  • Finish the Colonel Lieutenant
  • Process Champion Impact Responses
  • Complete revised synopsis of Orcfyre
  • Knock 10 things of other to-do lists

Books

Image courtesy of Wikipedia
  • Armageddon’s Children (Fiction)
  • The Elves of Cintra (Fiction)
  • War and Peace (Fiction, Audiobook)
  • The Seven Basic Plots (Research)
  • Complete Idiot’s Guide to Game Theory (Research)
  • Without Remorse (Fiction, Re-Read)
  • Hell to Pay: Operation Downfall and the Invasion of Japan (Non-Fiction)

I’m into the second trilogy of the Shannara series, which has gone from modern fantasy to post-apocalyptic fantasy. The world has gotten a lot bleaker, and there are factions of demons and paladins warring for control of the future. I’m kind of enjoying the series, but it’s not really grabbing my attention. I’m hoping this book picks up the pace a bit, so I don’t feel like I have to force myself to read. And I’m still five books away from the ones I read as a kid.

My re-read of Tom Clancy’s Ryan-verse is going okay. It’s been a long time since I’ve read these books, and it’s gone much as I’d hoped. I’m remember why I liked it, but after so long away, not only do I still enjoy it, but I’m picking up things I’d never noticed before, or didn’t understand. It’s a much different read now. And I’ve still got 10 more books before I hit the end of the main series and the books that Clancy himself wrote.

Hell to Pay is a fascinating history book. It’s covering the planned Allied Invasion of Japan, and it’s doing it pretty well. Each chapter covers one aspect of the plan, without worrying about chronology. So when we discuss Allied recruitment efforts or Japanese defense planning, we get to read everything important in one chapter, without jumping topics. I’m looking forward to finishing it.

June Goals

  • Finish one fiction title
  • Finish one non-fiction title
  • Finish two research titles

Movies and Shows

Image courtesy of Wikipedia
  • Last of Us (Season 2)
  • Marco Polo
  • Last Kingdom (Re-Watch)
  • Andor (Season 2)
  • Captain America: Brave New World

In May I finished two great second seasons.

In Last of Us Part 2, we see the story of Joel and Ellie continue, much as it does in the second game. This season follows roughly the first half of that game, and it does it pretty well. It hits the emotional high points, but does so in its own way. I think the pacing was a bit off (another episode or two would have helped), but i don’t hate it. Expect a better blog post shortly.

And then there’s Andor Season 2, the last season of this show. Holy crap, talk about an amazing show. The show covers roughly four years of time, leading up to Rogue One and the original Star Wars movie. Great characters, amazing sets and costumes, and a story that just kept me wanting more. Even the last scenes gave us a good wrap up for the characters we wanted to know about. No complaints.

Finally, I saw the new marvel film, Captain America Brave New World. It was good, but not great. This movie had some high points, and some interesting connections to other films in the series. It didn’t quite feel as firm as other Captain America movies, but that’s a fairly minor complaint overall. I would definitely watch it again, but I wouldn’t start someone into the MCU with this one.

June Goals

  • Watch one Best Picture Winner (three left)
  • Watch one Fix-It Title (four left)
  • Finish one in progress show
  • Start one new show

Games

  • Stellaris
  • Space Marine 2
  • Last of Us Part 1 (Re-Play)

Nothing much in gaming this month. I advanced Space Marine 2 but haven’t beaten it yet. I’ve been playing some more Stellaris with new DLCs, which is fun. And I started replaying the Last of Us Part 1, for fun.

RPG wise, all the campaigns are going well. My characters (French gambler, half-orc noble, half-elf oddity and otter water mage) are all still alive. The game I run is still fun and people are engaging with the story.

So, not much to tell, but it’s still fun.

June Goals

  • Finish Space Marine 2
  • Start new PC game

What’s Next?

Launch Party

I’ve got a launch party Sunday, June 8th, at Inbound BrewCo in Minneapolis. 1 to 5 PM. Hope to see you there.

Lessons Learned

Logical Lou and Creative Cal enjoy a leisurely morning after working hard to finish a book.

Right now, it is Sunday morning. I’m sitting in my normal coffee shop with a cup of coffee and a box of homemade cinnamon sugar donut holes. It’s lightly raining outside. The paperback copies of Champion Bold are sitting on my dining room table; the hardcovers are on order. The supplement proofs (round 2) are on their way. I have nothing I have to do this Sunday morning. So, I’m going to reflect.

Champion Bold will be my first book in six years. I’m hoping my next book, either The Colonel Lieutenant (Sasha book 3) or Champion Impact (the sequel to Champion Bold), or perhaps some other project, will be published next year. Maybe, more than one. But if I’m going to do that, I need to be faster and more efficient at my writing and my editing.

So, in this post, I’m going to write down some lessons I’ve learned from this process. Some of this may be obvious, and some of this may be things I’ve touched on in past blog posts. But I mean to assemble all these little bits in one post that I can reference as I’m working on future projects. This is particularly true with the graphic intensive supplement books, which were quite a new experience for me to deal with.

And now, the lessons. In no particular order:

Do the world building first

I’m already doing a whole blog series on why this is important and the PBRG process I’ve developed for projects. But working on the supplement books for Champion Bold, there were several instances where I added stuff that could have been great in the book, if I had built it before hand. But it would have been too much to shoehorn it in afterwards. Build first, write second.

Check and proof constantly

Scrivener doesn’t have a great spell and edit checking program, not like Word or other dedicated text programs. And a lot of time at the end of Champion Bold was spent spell checking and edit proofing. Processing chapters earlier through Word would have saved time at the end.

Add words to the dictionary

You can reset the dictionary of a Word editor pretty easily. This is helpful when your science fiction story includes alien names that count as over two thousand spelling errors. It’s a lot easier to catch that you mixed up reasonably and responsibility when you’re not wading through 500+ uses of the word Bendradi.

Use page breaks to control the flow

Converting a document from word to PDF really messes with the layout. Particularly in the supplement books. What looked nice in word, with two pages per section, was suddenly all over the place. Using page breaks to control the flow of the document is necessary.

Put images in front of text

I found this out almost by accident. Unless the image is surrounded by text, put it ‘in front of text’, which gives you a lot more flexibility in controlling where it goes. This is particularly helpful with full-page images; I could have the heading information in the back and covered with the image. Worked out really well.

Print color pages before proofs

The biggest surprise with the first supplement proofs was how much darker everything was on page. Wasn’t noticeable with my first printed books because the the images weren’t too important (the Renaissance Calling backer book) or were in black and white (Templar Scholar). But when you’re printing pictures of spaceships against starfields, it matters. Print in color to see how different a printed picture is against what shows up on a bright monitor.

More time for proofing PDFs

One thing I did well this round that I learned from earlier books was to spend time proofing the printed proofs. But I could definitely improve on spending time proofing the PDF proof that KDP offers. It might save time, or at least a round of physical printing.

Highlight the word ‘said’

I did this late in the project and it was good, but a mind-numbing process. I did a search for the word ‘said’, then clicked next. Wherever I found sequences of the word appearing many times in a short amount of time, I fixed it. I chose different words, or removed or changed dialogue so it didn’t need a word. It felt better afterwards. I only wish I had done it sooner, and by chapter, instead of with the entire document at once.

Put the publishing date a long ways out

When you’re setting up the publishing date in KPD or Ingram Spark, put it a long ways out, months away. Unless you have a deadline coming up (and if you do, by all means pay attention to it), there’s no reason to give yourself an artificial one.

Work on all editions of the book simultaneously

Don’t do the hardcover, then the paperback, then the eBook. If there’s one minor change between one edition an another, that can be really frustrating to let through, or to fix. Do all editions at the same time, and fix them all at the same time.

And so on…

With Champion Bold finished and the supplement either done or one short revamp away from completion, I’m ready to move onto the next project (or projects, given how my mind works). This weekend was a nice, relaxing reset from the harsh editing of the last month, and it’ll be good to get back into writing and creating. And I believe the next project will go smoother, both in the writing and the publishing, thanks to lessons learned, written down, and not forgotten.

Thanks for reading.

Cheers!

Michael

Writing Process 6: Histories and Biographies

This section covers anything where I’m building a background. This can range from a few important dates in the history of a city to a three-page biography of the main character to a ten-page report on the migrations of orcish tribes across a continent.

Why Write Histories

Writing a history provides several benefits. The first is consistency. If I know the year of a big cultural event, I can make sure it’s the same year every time it comes up. Same thing with the name of the school the characters attended, the name of the hero of centuries past, etc.

Second, characters and groups within the story will make decision, and those decision will often be influence by their histories. A nation will be wary of neighbor with a history of raiding nearby cities for plunder. A character who biography includes travel to a city will react differently than one who has never been there before.

What does the Story Need?

I start with the same question: what does this story need?

Logical Lou likes his lists

Through the PBRG process and looking at the Outline, I will have a good starting list of nations, cities, regions and people to work on. I don’t need to add every minor character or location to the list, but it should not be a small list.

Creating the list is one thing; staying focused is another. I was a history major, and I love going off on creative historical tangents while I’m world building. Do I need to work out the name of every ship in a fleet from 300 years ago? Or every monarch for a nation that’s existed for a thousand years? No, but part of me really wants to.

What does the entry need?

For each entry on the list, I think about what I need to build for it. And I don’t just mean in terms of length. I mean what topics do I need to focus on when I’m building the history or biography. Do I need to focus on political events of the city? The character’s education as they grew up? Having more info is great, but I want to ensure that I hit the important points while I’m doing my work, otherwise all it it’s for nothing.

Simple or Complicated

How simple or complicated any particular note has to be is pretty much a judgment call, based on my evaluation of the story and the topic in question. Where possible, I try to err on the side of ‘too much’ information, so that I have it and don’t need it.

Truth, Myth and Interpretation

This is something I actually have a hard time doing, because as a historian I kept researching to find the truth, so building incorrect history into the preparations can be difficult for me. But it’s something I have to incorporate into the prepared history. It could be due to the distance in the past, or because of conflicting stories, or deliberate misinformation. But not everyone has an interest in preserving the truth. And that should be reflected in the history.

Histories in Theory – Building the History

Once I have my to-do list, it’s time to get to work.

I’ve found the best way to approach histories is with a mixture of spreadsheets and word documents. The spreadsheets are great for timelines, where I can re-order and use filters to assist in the listing process. Especially when I’m doing myths, rumors and multiple interpretations, extra columns come in handy.

Writing histories: world building in 4D.

The word docs are for short reports or even short stories on the topics I need to expand on. Again, I want to have prepared more than I’ll need.

Historical Research

Preparing any history is going to involve some amount of research. It could be the average length of a renaissance lord’s reign, or the development of a certain technology, but I expect to take a lot of notes.

And I mean take notes. I can’t begin to tell you how many times I looked something up and incorporated it into my draft, and then couldn’t find the resource later. Oops, I hope I got it right the first time.

What I’ve started doing is having folders of screen shots, PDFs of articles or word docs of notes regarding specific things I’ve had to look up. Many of my scrivinr projects have link pages, so I can keep track of important and helpful websites, or the notes copied and pasted into the project itself.

But Michael, isn’t Research the next step? We are still in the world building phase.

Yes, but I mentioned that the steps are all intertwined. Research is part of working through each other step, as much as working through each step creates more topics to research.

Research, then record what you find, so you don’t have to research again.

Drawing on Real History

Researching historical parallels and characters is helpful, no doubt. But it’s important to remind yourself that you’re building a new thing, so it does not have to follow historical precedence exactly.

For example, if you’re building the history of an empire similar to ancient Rome, it doesn’t have to follow Rome exactly. Maybe it remained a republic, or maybe it never was. It doesn’t have to fall and splinter.

Same thing with characters. A character who is a great statesman does not have to follow the same biography of Abraham Lincoln or Winston Churchill. The research is meant to provide ideas for how life shapes the individual into who they need to be for the story.

Histories in Practice – The General of the Pen

Okay, so let’s take a look at what sort of histories I’ll prepare for the General of the Pen. I’m not going to worry about the history of the entire world. I’m going to build a timeline for the continent and the valley, and then some biographies of some of the major characters.

Overview and Influence

The nature of the story is analogous to the French Revolution in many aspects, so my focus is on cultural and political aspects. Social incidents are also common, and as I want the technological level to be further along the 19th Century, I’ll add a few notes about how long-ago trains, telegraphs and rifles artillery was invented and incorporated.

History of the Continent

This history is not going to be too detailed, otherwise I’d be recording events covering thousands of years of history, across hundreds of thousands of square miles for even a small-ish sized continent. My goal is to establish a few years of important events in the cultural and political development.

Let’s start in the stone age: there were tribes and city-states of several different cultures, whose names are unimportant. Then came the bronze age and two civilizations started to dominate on opposite ends of the continent: the Germanic peoples of the northwest (whom we’ll call the Nerweier), and the Latin peoples of the southeast (whom we’ll call the Soreran).

Ancient History

The two civilizations developed their influence, slowly dominating the people of the continent through military, political, social or economic power. By the Iron Age, certain city-states had developed into two great Empires, the Konigsen Empire of the northwest and the Ferran Empire of the southwest. The two met and clashed across the continent several times, but were unable to conquer each other due to a number of factors: terrain, size of the armies, and simple technological limitations.

And let’s not forget another important aspect of building histories: developing the calendar for the world. How do they measure days, months and years? How do they name them?

The Ferran capital was destroyed by invaders from the south, which left their provinces to act as independent nations for a time. Konigsen took advantage to secure a superior position and remained dominant for several generations, but was rent by several civil wars that kept it from conquering the entire continent.

Modern History

Several of the Ferran successor states grew to be regional powers in their own right. One of them, the southwestern power of Sur-Marais, developed into an empire. Its initial wealth came from gold mines and domination of some trade routes. Savvy political maneuvering and military decisions by the Sur-Marais leadership won it hegemony over much of the continent.

Within the last few years, something has happened that has begun to alienate the other states. Perhaps it is an internal event to Sur-Marais. Perhaps it is increased education or cultural development within the successor states. But something has happened that now, a big war is expected between the dominant power and the smaller states of the continent.

DatesEvents
~3,000 years agoNerweier and Soreran Cultures rise to prominence
~1,500 years agoEmpires of Konigson and Ferran form
800 years agoFerran capital destroyed
400 – 500 years agoKonigson civil wars
300 – 350 years agoRise of Sur-Marais

History of the Valley

With the history of the continent prepared, I can focus on the valley where the story is going to take place. Here I can add start with the base timeline of the continent and then add some valley specific events.

The valley of the story (The Valley of the Sky, or Valle del Cielo) is a long valley high in the mountains of Campilesia. Campilesia was one of the earliest provinces of the Ferran Empire: it resisted for a few generations but then became ‘civilized’. Northern warriors raided several times over the centuries, but never conquered the valley.

When the Ferran Empire fractured, Campilesia came under the control of the local governor, whose family ruled as petty kings for several generations before a trio of brothers split the kingdom into even smaller states. Over another century, Campilesia existed as a disorganized series of city and regional powers, none strong enough to conquer another.

With the rise of the Sur-Marais, Campilesia fell into line, the petty nobles and monarchs succumbing to the hegemony of the rising power. They remained unorganized politically, but culturally connected. With submission came stability and prosperity, and eventually the rise of political movements who question their submission to Sur-Marais. And these groups are prepared to take advantage of the chaos.

History of the Characters

Looking back at Post 4: Planning and Plotting in Practice, we have a list of various characters that we expect to find in the story. For each character I know we’ll need, I want to prepare at least a basic background, something that include their upbringing and experiences that lead them to this point of the story.

Gerhard Van Rumm: A mid-level general, late thirties or early forties, who fought in the Konigsen armies. He is on leave and is in Campilesia for his health. I will work out his educational background and some campaign honors, and maybe some personal events that will make him inclined to help an independence movement.

Alonso de Mendoza: A man of some wealth and experience and unlimited energy. He is a friend of Gerhard, and wants his experience and expertise for the rebellion. He has led a blessed life and is the sort of charismatic leader we all love to hate. I will work out his life story, filled with adventures, close calls, multiple love interests, and a growing demand for the independence of Campilesia.

Joel Villarreal: A man of limited wealth, self-educated and determined. He does not appreciate Gerhard; he wants to Campilesia completely independent, without outside help, thank you very much. He is the sort of naive firebrand that revolutions are built on. His background will involve a lot of heartbreak and conflict with the authorities. Despite this, he does love his country.

Mara Carmen Capitan: A merchant’s daughter of wealth but not of noble blood. She is the love interest of Gerhard. She is educated, but I haven’t figured out how I want her romance with Gerhard to go. So her background will be fairly neutral at this point. A lot of events, but not much in the way of substance.

How does this change the story?

Building the history of the world and the biographies of the characters influences the story. Don’t believe me? Let’s consider General of the Pen.

Creative Cal considers the consequences

Before this post, Gerhard Van Rumm was just a foreign officer who was in the area and became part of the rebellion. Now he’s from a military tradition whose lineage goes back centuries if not millennia. His friend is now a nobleman — or close to it — who does things that are rarely if ever unsuccessful. His detractor is a man who works for the people: we as readers will question is he’s as altruistic as he claims, or if he has ulterior motives. And his love interest has a name and a bit of a background, though much of her story is being left alone for now.

And their world now has names and histories attached. The local people have a strong cultural cohesion but not a political one; they’ll have to build that themselves. Similar stories are playing out in other regions, as the upper political turmoil of the greater empire is being removed and the nations are forced to fend for themselves.

Questioning the story

And now, this beings me to something that happens often during world building: when an idea forms that could make the story better, but changes it drastically.

In the original idea for General of the Pen, the southern empire (Sur-Marais) was the big bad, and over the course of the series would be the threat that the protagonists must fight. As the Campilesians form their politics and their armies and fight back, Sur-Marais sends bigger and bigger armies to reinforce their rule. The Campilesia and other former provinces of Sur-Marais combine to oppose the empire in a coalition.

But what if that wasn’t the case? What if we followed a different story?

What if the former provinces face off against each other? Campilesia doesn’t have to worry about Sur-Marais, but about their neighbors to every other direction. Why would they trust their neighbors anymore than they would trust their former overlords? Wouldn’t it make sense for Campilesia to seize that important city or strategic pass and then send diplomatic representatives? Realpolitics come first, right?

Or, I could mix the two. Sur-Marais is the threat, and the Coalition is forming. But the Coalition is rocky, and realpolitics is making things difficult.

The fact is that I don’t have to make a choice right now. I can plot a few options and prepare some possibilities, but we’re still world building. I’ve got time to consider options. I’ll make a decision at some point. But not now.

Conclusion

Building the histories of the places, groups and people of a story creates consistency. It also fleshes out those places, groups and people by giving them more background, which gives their decisions and actions greater context.

Both of these benefits assist me as a writer. Being consistent in the first draft simplifies the revision process. And knowing backgrounds for decision making can assist in getting through writer’s block or plot decisions.

Hopefully, I’ve managed to explain my history world building thoughts without losing too many of you. Can you see where I could easily be distracted with fun story ideas and tangents?

Next up is the post on building Institutions and Organizations and how — and why — I need to do that ahead of time. Until next time.

Cheers!

-Michael

Writing Process Aside: Project Priority

One of my biggest challengers as a writer — or as a creator in general — is having too many projects on my project list. Sure, I know the two or three most important ones, but for a lot of the extra ones I had a hard time tracking them. Thus, [art of this whole revision process includes coming up with a way of prioritizing my projects.

What did I do before?

For several years, I’ve been prioritizing my projects as ‘Primary’, ‘Secondary’ and ‘Tertiary’. But this process wasn’t working.

As I said above, I could easily choose what my primary projects were, but I had a hard time differentiating between secondary and tertiary projects. For another, I really didn’t have a clear idea of what made a secondary project separate from a tertiary; or for that matter, from a primary project.

I could never settle on a list I liked. I ended up with too many primary projects, or too manty secondary. The tertiary list had projects that I was actively working on and projects I barely ever thought about. Were they all tertiary projects? But the ones I was working on couldn’t be secondary projects, they weren’t that important, or they weren’t far enough along.

No, I needed something new.

Defining the Levels

The first thing I needed to do was establish what each level was.

When I sat down to define my levels, I thought I would get away with three. But it became clear to me pretty quickly that I needed more, especially for the lower-level projects. I had to differentiate between what was just an idea, versus what was an idea in progress, versus what was a story in progress.

I eventually settled on five project levels. Starting at the lowest.

Quinary Projects are ideas I have that would be cool to write, or they’re far enough down the series line that I haven’t done any real work on them. They’re just some ideas, maybe some brainstorming or notes, lists of research books to read at some point. The fifth Sasha Small book and the historical dramatization of Winfield Scott’s life are examples of quinary projects.

Quaternary Projects are projects where I’m developing the broad strokes. I have a core that I like (some characters, or a setting, or a story), but I don’t have enough to start writing. I need to work out the big strokes, so that can build the details through the PBRG process. My science fantasy adventure story (project ‘Resurrection’) and the sequel to Champion Bold (titled Champion Impact) are both quaternary projects.

Tertiary Projects are projects that I’m running through the PBRG process. I’m building the world, researching the topics, and gaming the wars. I’ve probably written more than a few scenes for the stories, if only to scratch that creative itch. My civil war historical series and my collection of Renaissance Army short stories are examples of tertiary projects.

Secondary Projects are projects where I’m trying to get a Rough or Alpha draft written and revised to the point that I believe it is ready to publish. This could take a few rounds, so it’s not as easy as just writing a draft. Right now, I only have one secondary project: Orcfyre, my fantasy novel I just can’t get right.

Primary Projects are projects where I’m revising Beta and Final drafts for publishing. They’re also projects that are continuations of currently published books. Champion Bold is a primary project because its about to be published; The Colonel Lieutenant should technically be a secondary project, but as its the next book in my main series, I’m bumping it up to primary.

How do I process my projects?

I start with the five categories.

I take each project and sort them into the categories. This requires me to take an honest look at each project and ask some questions:

  • Where am I at with the project?
  • What do I need to do with the project?
  • How important is the project to me?

Unsurprisingly, once I take an honest look at my project list, I come to the conclusion that most of my projects are quaternary projects: no matter how much writing I’ve done or not done, the project needs a significant amount of world building to progress. I can write scenes, but I should avoid major draft writing until I’ve answered some big questions and have a good outline ready.

And that’s a good thing. The whole point of this process (both the PBRG and the Prioritization) is to make my work more efficient. to stop writing things before I’m ready to write them. And having stories where I don’t know the ending, or where I don’t know the McGuffin, or where I don’t know the characters: those are stories I shouldn’t be writing.

Rules for advancement

Which is a good time to bring up another aspect of this process: how do I decide when to advance a project from one tier to another?

From Quinary to Quaternary is pretty simple: I just take ‘that would be a cool idea’ and start working on it. I want to get it to the point that I can run it through the PBRG process. So, I take the idea, I get the Grand Overview, answering the big questions about the story and where its going.

Quaternary to Tertiary means I’ve got a story and an outline, and now I’m running it through the PBRG process. I (P)lot the story, then (B)uild the world, (R)esearch the topics and (G)ame the scenarios.

Tertiary to Secondary means I’m writing the rough and alpha drafts. I want to get a draft ready for other readers to read it and get me feedback.

And Secondary to Primary means I’m working to get the draft ready for publication.

Imperfect System

Now this isn’t a perfect division. Some of the projects on my list are sitting higher than they should because they’re part of a series I want to focus on, or because they’re dear to my heart. But that’s part of a personal system like this. I have to accept some oddities in order to make it work.

How does this help?

You’re not wrong. Once you get past the primary projects, what does it matter how the rest are organized?

I don’t know what to say. It just does.

I’m not kidding. Once I got this organization figured out and I organized I projects, my worry dropped. I had them in their place and I wasn’t going to forget about them. Each one is on my master to-do list, sorted into their priority group. Each one has several bullet points attached, listing characters, ideas or plot points I need to work out before I can progress the project to the next level. I stopped making list after list of projects, trying to get it right, because I did it.

I got it right.

Conclusion

From a vague and disorganized system that wasn’t working and was actually distracting me, I built a new system that works. I can track my projects, incorporate new ones, and feel confident that I’m not going to forget anything important.

I’m glad I got this reorganization complete. Since I finished this process, I’ve been able to focus on the important part of creativity: writing stories that people enjoy, and enjoying the creative process myself. I’m not making and remaking lists of projects. I’m creating.

Huzzah.

September Update

Wow, August past quickly. I made an effort this month to knock some things off my to-watch list, and to enjoy my time more. But I still got stuff done.

Writing Projects

Making good progress on Champion Bold and the supplement books. My work from hereon in will be as much about pictures as it will be about text. I need to focus on getting little bits done. I want to publish sooner rather than later, and that means focusing.

When I wasn’t focused on my main project, I’ve done some planning and prepwork for other projects, particulalty The Colonel Lieutenant. I have some idas how to revise that story. And I nibbled at other projects over the course of the month.

September Goals

  • Get draft copy of Champion Bold
  • Finish one Supplement Book
  • Knock five things off my Story Bit List
  • Two non-review blog posts

Reading

  • Wisconsin Vampire (Fiction)
  • Northwoods Wolfman (Fiction)
  • Undead Cheesehead (Fiction)
  • Storm Front (Dresden Files, Book 1, Audiobook, Fiction)
  • Fool Moon (Dresden Files, Book 2, Audiobook, Fiction, Started)
  • The Rook (Fiction, Started)
  • Sapiens: A Brief History of Mankind (Non-Fiction, Started)

I finally started and ran through Scott Burtness’s Monsters in the Midwest Series: Wisconsin Vampire, Northwoods Wolfman, and Undead Cheesehead. These books involve citizens of a rural Wisconsin town becoming the monsters they’d only seen in movies. They are horror-comedy, with enough amusing bits to make you chuckle, and enough horror to keep your wary. I liked them, though they’re not my usual read.

Finished the first Dresden Files book, Storm Front. I have to say I’m surprised. I have listened to this book before, but I had forgotten the last two-thirds of it. Finishing it for a second time, I’m unclear how I could have forgotten it. It was really good. I immediately rolled over into book two (Fool Moon). I have six or seven of them on audiobook, so I’ve got my work cut out for me.

September Goals

  • Finish one fiction book
  • Finish one non-fiction book
  • Finish one research book

Movies and Shows

  • Star Trek Prodigy (Season 2)
  • Expanse (Season 3)
  • Echo
  • The Mummy (2017)
  • Hellboy (2019)
  • Warcraft

I didn’t expect to watch three movies in a weekend, but I have a ‘fix the plot’ podcast I listen to and I’d listened to most of the movies I’d seen already, so I knocked a few bad movies off the list. The Mummy was a big let down (overpowered villain and deus ex ending). Hellboy was better, but not by much, which sucked because David Harbour did a good job as the character. Warcraft wasn’t great, but it wasn’t as bad as I’d heard. I actually like it, though it could be a lot better.

I did start and finish Echo, the Marvel show with the deaf character. That was a lot of fun. It did a few things I’m still not sold on, but the action scenes were fun to watch. And it was nice to see a story told not from a western perspective.

September Goals

  • Finish either Expanse Season 3 or Prodigy Season 2
  • Finish the other one
  • Watch one Best Picture Winner
  • Watch one other movie
  • Finish one started TV show

Games

Assassin's Creed Odyssey - Wikipedia
  • Red Dead Redemption 2
  • Assassin’s Creed Odessey
  • Warhammer 40K: Armageddon

I played a lot in the first week or two of the month, then fell off towards the end. I advanced all three games, but didn’t make a large amount of progress. Which is okay. I got a lot of other things done.

In RPG news, I lost a character in Frozen Flame. It was sad because she was fun to play. but, she also wasn’t very effective. I didn’t do a lot the last few games, and her utility in combat was pretty limited. I’m working to build a better replacement character who can add something to the party.

September Goals

  • Advance RDR2 to next chapter
  • Ten hours of Assassin’s Creed Odessey
  • Ten missions of 40K Armageddon

What’s Next?

I’m focused on book right now. There may be an event in December, and I’m signing up for conventions next year. But for now, it’s all book.

Thanks for reading. See you soon. Cheers!

Michael

Writing Process 4: Planning and Plotting in Practice

**This is blog post number 4 on my revised writing process.**

Last post I went over the first step of PBRG, the Planning and Plotting step. I discussed the process I’m trying to use. Now, I’m going to show how that process works by applying it to a creative project.

The project is called ‘The General of the Pen.’ It’s a working title, and we’ll see how long that sticks.

Process 1: The Idea

What is ‘The General of the Pen’?

It is a story about a mid-level general, Gerhard van Rumm, in a mid-19th century world. He is caught up in an independence movement and becomes a leader in their army. This army is fighting an initial campaign to buy time for outside support to come in.

First, I consider what’s unique about this story.

  • The technology level is mostly new, with cannon and muskets instead of machine guns. (American Civil War instead of World War 1).
  • Gerhard is a mid-level commander of an army, who gets to make strategic and operational decisions for the story.
  • There is a much larger, world-wide movement that impacts the story; they’re buying time for other factors to come into play.
  • It’s a new world I haven’t fleshed out yet. There’s a lot of unknowns I can play with.

Those all sound good, but what’s not new? What’s similar to what I’ve done before.

  • Gerhard is a bookworm, like Sasha Small (Renaissance Army series)
  • He’s also level-headed in battle, like both Sasha and Augustine de Zama (Champion Bold).
  • The scope of the story shares a lot of similarities with the Renaissance Army story, as it is about an uprising against a superior government force.

The similarities are something to be wary of, but they’re not story-breakers. I’ll give Gerhard some unique traits for my characters: he wants to be loved and have a family, or maybe he already does. I can keep the story focused on the campaign and not the social movement, so it’s not the Renaissance Army redux.

Remember, a lot of the differences will be fleshed out during preparation and writing, so I can accept a larger ‘This is similar’ list and trust I will fix it later.

Process 2: The Five W’s (and that H)

The next process is to work out the Who, What, When, Where, Why, and How of the story. After several passes through the first process, I should have a good idea of each of the answers.

Who*Gerhard van Rumm, a mid-level general who is shanghaied into fighting in an independence movement.
*A friendly general who wants van Rumm there.
*An influential character who doesn’t want van Rumm there.
*Minor generals.
*A love interest.
What*The army begins to assemble.
*Training and teething issues.
*An enemy formation comes up; a fight occurs.
*Protagonists lose the first fights, win the last ones through work and determination.
When*The story takes place late spring/early summer.
*It will take place over several weeks, maybe even months.
Where*This story takes place around a city on the border of the independent region and their overlords.
*Must of the action occurs in a mountain valley, covering several hundred square miles.
Why*The region is trying to declare independence.
*The main character gets involved and wants to win.
How*The independence movement will fight against long odds.
*van Rumm will have to make difficult choices.
*they will buy enough time to finish the narrative.
‘The General of the Pen.’

I’m keeping this process down to a few pullet points per question, but ideally, I’d write up a paragraph or two. Just looking back at this list, I know I’ll want to expand on Gerhard’s motivations to win and detail the independence movement to give it a unique flavor.

Again, this is a series of processes that don’t stop until it’s published. A lot of these aspects will change as the story progresses.

Just a character, standing in a setting, ready to go.

Process 3: The Acts

Okay, now I’m dividing my narrative into acts, segments of the narrative.

I know I’ll have an introduction act: the reader will meet the characters, learn about the area, and discover why the story is happening. It won’t be long, but all stories start with it.

The conclusion act will see the heroes victorious, tie up any plot strings that need tying, and prep the next story (if there is one).

Those are the two easy ones. Now let’s build the middle.

I want this story to be short, but also full of action. And I want the characters to suffer before they win. So I’m going to have three Major Event acts. I’ll put a development act right after the introduction, and then two Recovery Acts between the three Major Events.

But wait! Is there a better way to do this? Something more exciting?

What if I removed the development act, and consolidate the information into the introduction? The crisis starts early, and we see the characters in action before they’re ready.

I consider this option. I’d need to be wary of making the introduction too long to make up for sudden event act, but maybe I can do it.

You know what? I’ll do that. The worst that happens is after a few passes, I add in the development scene. It’ll be easy as pie.

Now, I’ve got my seven-act plan. It looks like this.

Act List

ActTypeStory flow
Act IIntroductionIntroduce characters, setting and conflict
Act IIEventBattle; minor, but influential because of inexperience. Enemy wins.
Act IIIRecoveryCharacters react, make plans, train
Act IVEventBattle; another minor battle, good guys do better, draw, but have to retreat.
Act VRecoveryCharacters plan for final battle
Act VIEventFinal battle, major battle; good guys win, but it’s rough. Enemy withdraws.
Act VIIConclusionCharacters take stock, rewards, plan for next phase of the war.

Part of me is already twitching at having no development act. But I want to give this a shot.

Process 4: The Important Scenes

Now I get to plan out some scenes. Not writing scenes (though some of them I’ll be writing in my head) but identifying what scenes I need for each act. Reminder: I’m aiming for three scenes minimum.

Act I is the introduction. The first scene I’ll introduce the character, Gerhard van Rumm; he’s approached by his friend to join the army at a critical moment. The second scene, they arrive in their area of operations and Gerhard (and the reader) learns the terrain. Third scene, he meets some other key players, and the reader learns about the politics of the movement.

Act II is an event scene; the enemy is advancing into the mountain valley and wins a small battle. Okay, so I have one scene where the characters learn the attack is coming. They rush forward to find the battle underway (second scene), and a scene where they get their troops to retreat (third).

Act III is recovery. The characters discuss the events, and by discuss they yell and shout (first scene). The leader makes decisions and prepares for the next battle (second scene). And Gerhard has some time to reflect on the situation (third scene).

I’ll skip over writing the scenes for Acts IV through VI, though they’ll be listed on the chart below. Let’s look at Act VII, the conclusion.

In the conclusion, I need to reference the status of the movement as a whole, the situation in this valley, and Gerhard’s personal journey. I’ll first write a scene where the situation in the valley is confirmed, and a second where the national situation is addressed. Finally, I’ll had a scene with Gehard considering his part in past events, and look to the future.

Scene List

ActTypeScenes
Act IIntroduction1: Introduce Gerhard van Rumm and his friend
2: Introduce the mountain valley, geography
3: Introduce minor characters, and political situation.
Act IIEvent1: Characters learn of a battle up the valley.
2: Characters arrive at battle, try to influence victory.
3: Victory not possible; army withdraws / flees.
Act IIIRecovery1. Leaders yell accusations, refuse responsibility.
2. General makes decisions, not all of them correct, to prepare for next battle.
3. Gerhard considers what he’s done, how he can do better, and what their odds are.
Act IVEvent1. An opportunity to fight from a superior position arises.
2. Army moves into position, anticipation.
3. Enemy comes into view, attacks hard.
4. Army forced to withdraw but does so in good order. Tactical victory.
Act VRecovery1. Bad officers removed from duty
2. Learn of outside developments; importance of their victory
3. Officers learn of enemy movements, make a plan.
Act VIEvent1. Enemy force moves into area.
2. Army counters; fight develops
3. Army wins
Act VIIConclusion1: Situation in the valley is established, reported up the chain of command.
2: National / international situation and what that means.
3: Gerhard considers his place in things.

Process 5: The B, R and G lists

As I’ve been building this story, I’ve also been making lists of what I need to build, to research, and to game out.

As I’m writing, all of these lists will change as inspiration and the story’s course have an impact.

World Build

I stated above that as this is a new world, there is a lot I need to build. this can be intimidating (a world is a huge place), so it helps to make a list of what I need to build for this story.

  • The geography of the continent, the nation, and the region the story takes place.
  • The culture of the people fighting for independence, their overlords, and the allies who might be coming to help.
  • The technology available to all sides.
  • The timeline of the past: how long ago was the conquest?

Research

Research can be a hard one to plan ahead on, so this list looks pretty large scale at the moment.

  • 1860’s train speeds; construction of railways; ease of transporting goods and people.
  • Telegraph operations.
  • Development of battlefield medicine over the 19th Century.
  • Civil War-era weapons: construction, maintenance, usage.

Game Out

I know how I want the battles to go, but I’m more concerned with how fast units and information are moving about the valley. Here, I want to prepare a map of the valley, figure out roads, railways and telegraph lines, and create rules for movement of units and information. Then I’ll spend a couple of evolutions gaming out the campaign.

Will I game out the battles? I certainly could. I have a couple of tabletop systems that could work, and one or two video games where I could custom build levels on, just to see how they would work. But I would do that to see how things could progress. The final writing would not be dictated by the game.

Conclusion

Okay, so I just ran General of the Pen through the Plotting step of the process. What do I have now?

  • I’ve got a list of scenes to write.
  • I’ve got a list of topics to research and world build.
  • I’ve got some sequences I want to game out.

Now, I could start writing right away, but we’ve just finished one of four steps. And while I may not need to knock everyone off the B, R and G lists, there are things I will want to prepare ahead of time. So we move on to step two.

Join me next blog post, when we discuss the B-step, (World) Building.