Tag Archives: Kickstarter

Backer Character Creation

This morning the first backer built character for Book 2 was finalized.

For those of you who weren’t aware, backers of Renaissance Calling who pledged more than $100 got to build a character that would be included in Book 2 of the series. Twelve backers (two of whom did multiple-backings) are now creating fourteen characters.

Part of the reason for doing this was to give backers a reward for funding Renaissance Calling. And part of it was to hand off some of the burden of coming up with all the characters on my own.

Starting the Process: The Character Primer

I didn’t start with much of an idea of how to do, and certainly not any long term plan. I figured I would go with the flow, so to speak.

To start, I worked up a two page primer for the backers, to explain the particulars of Book 2, to give an idea of what I was looking for, and to explain the groups that most characters would fall into. I wanted to guide the backers into roles I knew I would have to fill, and avoid wacky characters that don’t fit into the story at all.

After that I figured it would be a back-and-forth to finish the character. With one done and several others being built, I’ve established the process more permanently. It has turned into a three-step process.

Step 1: Character Idea

The backer gives me a really basic idea of what their character is. What is interesting is that their responses will fall into one of two categories: either a character, or an impact.

Some backers have said, ‘I want a character who has this impact.’ One backer wants a character who teaches the Scientific method to the protagonist; another wants a character who reveals to the reader what the antagonists are like. From there, I build the character who will fit into the story the way they want.

Other backers have said, ‘I want this character.’ One backer wants a character who is interested in rebuilding medical technology; another wants one based off her son. In those cases, I figure out how the fit the character into the story.

Character Creation at work
Step 2: Character Framework.

Once I have the character idea, I build what I’m calling the Character Framework. It’s a three-part document that explains the plan for the character. Using the medical technology character for the examples, the three parts are:

  • Thoughts on the Character: What about the character needs to be true for the character to work
    • Example: The medical technology character is a civilian
  • Things that need to be decided: Additional options that the backer should decide on.
    • Example: The medical technology character can be from one of these three places
  • Scenes that the character will be involved in
    • Example: The medical technology character will be in a medical emergency scene

I spend several days going over this framework, building it up, rewriting, and repeating as necessary. Refining the ideas over and over again until the framework I send out is well founded. Ideally, I only need to get one response (answering the part two questions) from the backer to move on to the next step.

Step 3: Character Biography

The character biography is what it sounds like: given the answers to the Framework, I type up a biography that explains the character’s personality, appearance, history, and impact on the story. Even if a lot of the information doesn’t appear in the book, it does influence how the character will act and respond.

I have information bios for a lot of the characters already introduced; what I write here is more in depth, since I’m working with another person and I want to make sure we’re on the same page.

The backer can respond with any corrections or suggestions, and after approval, the character is ready.

Conclusion

So far, I’m enjoying the process. It’s fun to see how different people come up with their concepts. And the challenge of incorporating other people’s ideas into the story has been quite rewarding. There are still a number of characters to work on, but I can already see how Book 2 will be richer for their efforts.

Thanks for reading!

-Michael

5 Lessons from my Kickstarter

Running a Kickstarter campaign was an odd experience.  37 days of watching the backer numbers go up, punctuated by the occasional busy day of emails, postings and tweets.

There’s no reason to go through every aspect of my campaign, since many campaigns are so similar in many of their aspects.  So instead, I will go through 5 things I learned that I think people should keep in mind for their own campaigns.

1 – START THE PAGE RIGHT AWAY

As soon as you know you want to run the campaign, start the campaign page.  No one can see it until you publish, but you can start building it right away.

Once you have it started, you can preview the page, and really begin getting into what you need to make it better.  From the text you will re-write sixteen times to how many picture you’ll want to flesh it out, having it there to check and revise is invaluable.

2 – MAKE SURE YOU HAVE GOOD ARTWORK

Imagery is really important in a Kickstarter campaign.  One of my turn-offs for campaigns I look at is having only a few or poor quality images.

This is one area where some campaigns have a natural advantage: movies, games and graphic novelists have lots of artwork lying around, while novelists and musicians usually don’t.

Get some good artwork.  Pictures of yourself working could work, but don’t be afraid to commission some artwork. I did that through fiverr, and ended up with three great pieces of art that really helped the campaign.

3 – WATCH YOUR REWARD LEVELS

and

4 – IS THAT REWARD ACTUALLY A REWARD?

For a while I had 12 reward levels.  $1/$5/$10/$15/$20/$25/$30/$50/$75/$100/$250/$500.  The idea was to try to get the maximum amount I could from any one backer.

The problem was making rewards that actually sounded like rewards.  For a while, my reward levels included things like mugs, t-shirts and posters.   Things that a lot of people might toss into a bin somewhere and later donate to Goodwill.  Stuff that I would have to pay for if the campaign funded.  And if I was going to pay for them, I didn’t want them to be stuffed into the Goodwill box six weeks after delivery.

The point is, having a $75 reward level that doesn’t offer anything of value is a useless level.  You need to find a balance between rewards and levels.

At some point I reset my rewards and worked out exactly what I could do that would be a real reward, I came up with eight levels worth of rewards.  I cut four levels out by shifting my view from Quantity to Quality.

Like No. 2, this is something that novel campaign might have some issues with, since artists can offer sketches and movies can offer clips, but I think it still stands regardless of what your campaign is about.  Avoid the garage sale fodder.  Focus on the item.  Let that draw people to the reward level.

5 – CONSIDER A COLD START

My official launch was a Thursday, but I actually launched two days earlier.  This was for two reasons:

  • I wanted to focus on the personal emails to family and friends without the loud launch releases a lot of people recommended, and
  • I wanted to have a quiet time to get used to how the campaign ran, to deal with any hiccups that might occur.

After two days I was more comfortable with the Kickstarter system, and when I did the loud launch, it already had a sizable number of pledges to give it some inertia.  I think it helped get a few pledges in to see someone was already backing it.

I don’t know if I will run another campaign in the future.  For now, I’m just working on wrapping up this one.  But it’s always an option.

If any of you have any thoughts on Kickstarter campaigns, let me know.

Keep on writing!

Michael

Kickstarting Renaissance Calling

The campaign to bring Renaissance Calling to print is live and going strong.

https://www.kickstarter.com/projects/michaelbernabo/renaissance-calling

I’ve got some great rewards lined up.  Copies of the book, a backer’s box, even a chance to put your own character in the next book.

Take a look and remember to pledge early.  Even if it’s a dollar, it gets you access to Backer Polls and updates.

I’m excited by this and I hope you’ll join me in this endeavor.

-Michael