This section covers anything where I’m building a background. This can range from a few important dates in the history of a city to a three-page biography of the main character to a ten-page report on the migrations of orcish tribes across a continent.
Why Write Histories
Writing a history provides several benefits. The first is consistency. If I know the year of a big cultural event, I can make sure it’s the same year every time it comes up. Same thing with the name of the school the characters attended, the name of the hero of centuries past, etc.
Second, characters and groups within the story will make decision, and those decision will often be influence by their histories. A nation will be wary of neighbor with a history of raiding nearby cities for plunder. A character who biography includes travel to a city will react differently than one who has never been there before.
What does the Story Need?
I start with the same question: what does this story need?

Through the PBRG process and looking at the Outline, I will have a good starting list of nations, cities, regions and people to work on. I don’t need to add every minor character or location to the list, but it should not be a small list.
Creating the list is one thing; staying focused is another. I was a history major, and I love going off on creative historical tangents while I’m world building. Do I need to work out the name of every ship in a fleet from 300 years ago? Or every monarch for a nation that’s existed for a thousand years? No, but part of me really wants to.
What does the entry need?
For each entry on the list, I think about what I need to build for it. And I don’t just mean in terms of length. I mean what topics do I need to focus on when I’m building the history or biography. Do I need to focus on political events of the city? The character’s education as they grew up? Having more info is great, but I want to ensure that I hit the important points while I’m doing my work, otherwise all it it’s for nothing.
Simple or Complicated
How simple or complicated any particular note has to be is pretty much a judgment call, based on my evaluation of the story and the topic in question. Where possible, I try to err on the side of ‘too much’ information, so that I have it and don’t need it.
Truth, Myth and Interpretation
This is something I actually have a hard time doing, because as a historian I kept researching to find the truth, so building incorrect history into the preparations can be difficult for me. But it’s something I have to incorporate into the prepared history. It could be due to the distance in the past, or because of conflicting stories, or deliberate misinformation. But not everyone has an interest in preserving the truth. And that should be reflected in the history.
Histories in Theory – Building the History
Once I have my to-do list, it’s time to get to work.
I’ve found the best way to approach histories is with a mixture of spreadsheets and word documents. The spreadsheets are great for timelines, where I can re-order and use filters to assist in the listing process. Especially when I’m doing myths, rumors and multiple interpretations, extra columns come in handy.

The word docs are for short reports or even short stories on the topics I need to expand on. Again, I want to have prepared more than I’ll need.
Historical Research
Preparing any history is going to involve some amount of research. It could be the average length of a renaissance lord’s reign, or the development of a certain technology, but I expect to take a lot of notes.
And I mean take notes. I can’t begin to tell you how many times I looked something up and incorporated it into my draft, and then couldn’t find the resource later. Oops, I hope I got it right the first time.
What I’ve started doing is having folders of screen shots, PDFs of articles or word docs of notes regarding specific things I’ve had to look up. Many of my scrivinr projects have link pages, so I can keep track of important and helpful websites, or the notes copied and pasted into the project itself.
But Michael, isn’t Research the next step? We are still in the world building phase.
Yes, but I mentioned that the steps are all intertwined. Research is part of working through each other step, as much as working through each step creates more topics to research.

Drawing on Real History
Researching historical parallels and characters is helpful, no doubt. But it’s important to remind yourself that you’re building a new thing, so it does not have to follow historical precedence exactly.
For example, if you’re building the history of an empire similar to ancient Rome, it doesn’t have to follow Rome exactly. Maybe it remained a republic, or maybe it never was. It doesn’t have to fall and splinter.
Same thing with characters. A character who is a great statesman does not have to follow the same biography of Abraham Lincoln or Winston Churchill. The research is meant to provide ideas for how life shapes the individual into who they need to be for the story.
Histories in Practice – The General of the Pen
Okay, so let’s take a look at what sort of histories I’ll prepare for the General of the Pen. I’m not going to worry about the history of the entire world. I’m going to build a timeline for the continent and the valley, and then some biographies of some of the major characters.
Overview and Influence
The nature of the story is analogous to the French Revolution in many aspects, so my focus is on cultural and political aspects. Social incidents are also common, and as I want the technological level to be further along the 19th Century, I’ll add a few notes about how long-ago trains, telegraphs and rifles artillery was invented and incorporated.
History of the Continent
This history is not going to be too detailed, otherwise I’d be recording events covering thousands of years of history, across hundreds of thousands of square miles for even a small-ish sized continent. My goal is to establish a few years of important events in the cultural and political development.
Let’s start in the stone age: there were tribes and city-states of several different cultures, whose names are unimportant. Then came the bronze age and two civilizations started to dominate on opposite ends of the continent: the Germanic peoples of the northwest (whom we’ll call the Nerweier), and the Latin peoples of the southeast (whom we’ll call the Soreran).
Ancient History
The two civilizations developed their influence, slowly dominating the people of the continent through military, political, social or economic power. By the Iron Age, certain city-states had developed into two great Empires, the Konigsen Empire of the northwest and the Ferran Empire of the southwest. The two met and clashed across the continent several times, but were unable to conquer each other due to a number of factors: terrain, size of the armies, and simple technological limitations.
And let’s not forget another important aspect of building histories: developing the calendar for the world. How do they measure days, months and years? How do they name them? |
The Ferran capital was destroyed by invaders from the south, which left their provinces to act as independent nations for a time. Konigsen took advantage to secure a superior position and remained dominant for several generations, but was rent by several civil wars that kept it from conquering the entire continent.
Modern History
Several of the Ferran successor states grew to be regional powers in their own right. One of them, the southwestern power of Sur-Marais, developed into an empire. Its initial wealth came from gold mines and domination of some trade routes. Savvy political maneuvering and military decisions by the Sur-Marais leadership won it hegemony over much of the continent.
Within the last few years, something has happened that has begun to alienate the other states. Perhaps it is an internal event to Sur-Marais. Perhaps it is increased education or cultural development within the successor states. But something has happened that now, a big war is expected between the dominant power and the smaller states of the continent.
Dates | Events |
~3,000 years ago | Nerweier and Soreran Cultures rise to prominence |
~1,500 years ago | Empires of Konigson and Ferran form |
800 years ago | Ferran capital destroyed |
400 – 500 years ago | Konigson civil wars |
300 – 350 years ago | Rise of Sur-Marais |
History of the Valley
With the history of the continent prepared, I can focus on the valley where the story is going to take place. Here I can add start with the base timeline of the continent and then add some valley specific events.
The valley of the story (The Valley of the Sky, or Valle del Cielo) is a long valley high in the mountains of Campilesia. Campilesia was one of the earliest provinces of the Ferran Empire: it resisted for a few generations but then became ‘civilized’. Northern warriors raided several times over the centuries, but never conquered the valley.

When the Ferran Empire fractured, Campilesia came under the control of the local governor, whose family ruled as petty kings for several generations before a trio of brothers split the kingdom into even smaller states. Over another century, Campilesia existed as a disorganized series of city and regional powers, none strong enough to conquer another.
With the rise of the Sur-Marais, Campilesia fell into line, the petty nobles and monarchs succumbing to the hegemony of the rising power. They remained unorganized politically, but culturally connected. With submission came stability and prosperity, and eventually the rise of political movements who question their submission to Sur-Marais. And these groups are prepared to take advantage of the chaos.
History of the Characters
Looking back at Post 4: Planning and Plotting in Practice, we have a list of various characters that we expect to find in the story. For each character I know we’ll need, I want to prepare at least a basic background, something that include their upbringing and experiences that lead them to this point of the story.
Gerhard Van Rumm: A mid-level general, late thirties or early forties, who fought in the Konigsen armies. He is on leave and is in Campilesia for his health. I will work out his educational background and some campaign honors, and maybe some personal events that will make him inclined to help an independence movement.
Alonso de Mendoza: A man of some wealth and experience and unlimited energy. He is a friend of Gerhard, and wants his experience and expertise for the rebellion. He has led a blessed life and is the sort of charismatic leader we all love to hate. I will work out his life story, filled with adventures, close calls, multiple love interests, and a growing demand for the independence of Campilesia.
Joel Villarreal: A man of limited wealth, self-educated and determined. He does not appreciate Gerhard; he wants to Campilesia completely independent, without outside help, thank you very much. He is the sort of naive firebrand that revolutions are built on. His background will involve a lot of heartbreak and conflict with the authorities. Despite this, he does love his country.
Mara Carmen Capitan: A merchant’s daughter of wealth but not of noble blood. She is the love interest of Gerhard. She is educated, but I haven’t figured out how I want her romance with Gerhard to go. So her background will be fairly neutral at this point. A lot of events, but not much in the way of substance.
How does this change the story?
Building the history of the world and the biographies of the characters influences the story. Don’t believe me? Let’s consider General of the Pen.

Before this post, Gerhard Van Rumm was just a foreign officer who was in the area and became part of the rebellion. Now he’s from a military tradition whose lineage goes back centuries if not millennia. His friend is now a nobleman — or close to it — who does things that are rarely if ever unsuccessful. His detractor is a man who works for the people: we as readers will question is he’s as altruistic as he claims, or if he has ulterior motives. And his love interest has a name and a bit of a background, though much of her story is being left alone for now.
And their world now has names and histories attached. The local people have a strong cultural cohesion but not a political one; they’ll have to build that themselves. Similar stories are playing out in other regions, as the upper political turmoil of the greater empire is being removed and the nations are forced to fend for themselves.
Questioning the story
And now, this beings me to something that happens often during world building: when an idea forms that could make the story better, but changes it drastically.
In the original idea for General of the Pen, the southern empire (Sur-Marais) was the big bad, and over the course of the series would be the threat that the protagonists must fight. As the Campilesians form their politics and their armies and fight back, Sur-Marais sends bigger and bigger armies to reinforce their rule. The Campilesia and other former provinces of Sur-Marais combine to oppose the empire in a coalition.
But what if that wasn’t the case? What if we followed a different story?
What if the former provinces face off against each other? Campilesia doesn’t have to worry about Sur-Marais, but about their neighbors to every other direction. Why would they trust their neighbors anymore than they would trust their former overlords? Wouldn’t it make sense for Campilesia to seize that important city or strategic pass and then send diplomatic representatives? Realpolitics come first, right?
Or, I could mix the two. Sur-Marais is the threat, and the Coalition is forming. But the Coalition is rocky, and realpolitics is making things difficult.
The fact is that I don’t have to make a choice right now. I can plot a few options and prepare some possibilities, but we’re still world building. I’ve got time to consider options. I’ll make a decision at some point. But not now.
Conclusion
Building the histories of the places, groups and people of a story creates consistency. It also fleshes out those places, groups and people by giving them more background, which gives their decisions and actions greater context.
Both of these benefits assist me as a writer. Being consistent in the first draft simplifies the revision process. And knowing backgrounds for decision making can assist in getting through writer’s block or plot decisions.
Hopefully, I’ve managed to explain my history world building thoughts without losing too many of you. Can you see where I could easily be distracted with fun story ideas and tangents?
Next up is the post on building Institutions and Organizations and how — and why — I need to do that ahead of time. Until next time.
Cheers!
-Michael